Expert Combat Designer

3 Weeks ago • 7 Years +
Combat Design

Job Description

CD PROJEKT RED is seeking an Expert Combat Designer for Project Sirius, an original video game combining The Witcher world with immersive multiplayer gameplay. The role involves driving the vision and implementation of the combat experience, from pitching enemy and weapon types to fine-tuning animation lengths and damage. The designer will work across disciplines to ensure combat is fun, satisfying, and scalable, developing foundational systems and balancing player progression and enemy behaviors.
Good To Have:
  • Scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)
  • Unreal Engine 5 experience
  • Experience working with motion capture, preparing shot lists, and collaborating directly with animators.
Must Have:
  • Work on key systems such as targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing.
  • Develop and refine our approach to combat and foundational combat systems.
  • Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses.
  • Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc.
  • Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint.
  • Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish.
  • Help balance combat-related systems such as player leveling and experience, weapons, and damage.
  • Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available.
  • 7+ years of professional experience in the game industry.
  • Prior experience shipping a core game as a combat designer.
  • Experience developing third person melee action games is required.
  • Experience in developing third person action games.
  • Curiosity, kindness, and a positive and professional can-do attitude.
Perks:
  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Dog-friendly office — bring your pooch with you and look after them while working!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

Add these skills to join the top 1% applicants for this job

motion-capture
real-time-vfx
oops
unreal
data-structures
talent-acquisition
game-texts
c#
behavior-trees
python
lua
multiplayer

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

is looking for an Expert Combat Designer to help drive the vision and implementation of the combat experience for Project Sirius — an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay.

Reporting to the Lead Combat Designer, you will take on everything from the high-level – pitching enemy and weapon types – to the sub-second nitty-gritty – placing I-Frames and damage volumes, tweaking damage-scales, etc. You will work across disciplines, from art and animation to engineering and production, to make our game’s combat fun, satisfying and scalable from the beginning to end.

Responsibilities

  • Work on key systems such as: targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing.
  • Develop and refine our approach to combat and foundational combat systems.
  • Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses.
  • Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc.
  • Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint.
  • Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish.
  • Help balance combat-related systems such as player leveling and experience, weapons, and damage.
  • Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available.

Qualifications

  • 7+ years of professional experience in the game industry.
  • Prior experience shipping a core game as a combat designer.
  • Experience developing third person melee action games is required.
  • Experience in developing third person action games.
  • Curiosity, kindness, and a positive and professional can-do attitude.

Nice to Haves

(Please note that these skills are not required to apply for the position)

  • Scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)
  • Unreal Engine 5 experience
  • Experience working with motion capture, preparing shot lists, and collaborating directly with animators.

Additional Information

This job can be hybrid/in-office from Boston or fully remote.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

If you have observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously._

Set alerts for more jobs like Expert Combat Designer
Set alerts for new jobs by CD PROJEKT RED
Set alerts for new Combat Design jobs in United States
Set alerts for new jobs in United States
Set alerts for Combat Design (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙