Game Designer - NPC Content

9 Months ago • All levels • Game Design

Job Summary

Job Description

Game Designer role with focus on NPC content for a new fantasy RPG. Must have experience designing NPCs and enemy types in game projects.
Must have:
  • NPC Design
  • Enemy Archetypes
  • Game Engine
  • Action RPG
Good to have:
  • Art Collaboration
  • Narrative Design
  • Balance & Challenge
  • Game World Design
Perks:
  • Award-winning Studio
  • Collaborative Environment

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

As we embark on this exciting venture, we are looking for a talented NPC Content Designer to join our team. This role is pivotal in bringing our fantasy world to life, creating the characters and creatures that will populate our game and shape the player's journey

 What you will do:

  • Collaborate with the game design, art, programming, and animation teams to create a wide variety of NPCs and enemy archetypes.
  • Develop and implement NPC content, including enemy types, boss characters, and unique NPC interactions.
  • Design and populate game worlds with diverse NPCs that enhance the narrative and gameplay experience.
  • Work closely with the art team to ensure NPC visual design aligns with the game's aesthetic and thematic goals.
  • Implement and manage NPCs within the game engine, ensuring seamless integration and functionality.
  • Test and iterate on NPC content, focusing on balance, challenge, and engagement to ensure a polished and enjoyable gaming experience.

Who you are:

  • Experienced in game design, with a strong track record of creating diverse and engaging NPCs in other game projects.
  • Proficient in designing enemy archetypes and understanding their impact on gameplay dynamics.
  • Familiarity with action RPG genres is preferred but not mandatory.
  • Previous experience working within a game engine environment is essential.
  • A creative and detail-oriented designer who is passionate about crafting memorable NPCs and enriching the game world.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy. 

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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