Gameplay Systems Engineer

5 Days ago • 1-3 Years

Job Summary

Job Description

The Gameplay Systems Engineer is responsible for designing, implementing, and maintaining core systems that drive the gameplay experience. This role involves close collaboration with engineers, designers, artists, and animators to create new game features, systems, and development tools. Key responsibilities include monitoring performance, security, and network reliability of gameplay systems, developing test cases, and integrating with the QA team. The candidate must be able to manage their time and responsibilities effectively. Required experience includes using C++ in Unreal Engine, working on current generation console platforms, and integrating online services and audio plugins.
Must have:
  • Experience with C++ in Unreal Engine
  • Experience with current generation console platforms
  • Experience integrating online services
  • Experience with Unreal Engine's Gameplay Ability system
Perks:
  • Stock options
  • Bonuses
  • Disability and life insurance
  • Retirement savings with matching

Job Details

Job Description: Typically responsible for designing, implementing and maintaining the core
systems that govern the gameplay experience. Works closely with engineers, designers, artists,
and animators to develop new game features, game systems and development tools. Monitors
performance, security and network reliability of gameplay systems. Develops test cases and
integrates with the QA team. Be able to self-manage time and responsibilities when given
prioritized goals and objectives.


Qualifications: Master’s degree in Engineering with a focus on Software Development for games
or related field of study plus 1 year of experience in the job offered or 1 year of experience as a
Gameplay Engineer or Programmer. The employer will alternatively accept a Bachelor’s degree in
Engineering with a focus on Software Development for games or related field of study plus 3 years of
experience in the job offered or 3 years of experience as a Gameplay Engineer or Programmer.
Must have one (1) year of experience as a: Systems and Gameplay programmer using C++ in the
Unreal Engine, working on current generation of console platforms (Xbox Series S/X, PlayStation 5)
and Windows, MacOS and Linux platforms. Position requires experience with: Unreal’s Gameplay
Ability system; integrating Epic Online Services with online platforms including Xbox Live, PlayStation
Network, and Steam; integrating and working with the Wwise Audio plugin for Unreal Engine;
knowledge and experience with game performance profiling and optimization including advanced
understanding of the Unreal Insights profiler and task-based asynchronous programming. Position
requires credit for two shipped AAA console titles.
In addition to offering competitive salaries, we offer stock options, bonuses, disability and life
insurance and retirement savings with matching.
Position can telecommute from home from any location in the U.S.

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About The Company

Final Strike Games was founded in March 2016 and is located in Bellevue, WA and Vancouver BC.


At FSG we leverage our vast multiplayer experience to create games focused on AAA multiplayer experiences and online services for Personal Computers and gaming consoles.


Our mission is to create multiplayer games and online services for PC and Console.


We are working on an Unannounced PVP shooter and are scaling our team. Come Join us and Make amazing Multiplayer!

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Bellevue, Washington, United States (On-Site)

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