Graphics Programmer

10 Months ago • 2 Years +

Job Summary

Job Description

Graphics Programmer needed with 2+ years of experience in C++ and shader languages. Must have knowledge of rendering techniques, performance analysis and teamwork skills.
Must have:
  • C++ experience
  • Shader languages
  • Rendering techniques
  • Performance analysis
Good to have:
  • Console development
  • Porting games
  • Graphics APIs
  • GPU profiling
Perks:
  • Flexible working
  • Annual bonus

Job Details

Description

Graphics Programmer

d3t and Coconut Lizard are at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studios are continuing to grow and we are looking for a Graphics Programmer to join the expanding Engineering Team. Our studios, part of the Keywords Studios Group, work on multiple exciting projects at any one time offering plenty of variety and involvement.

We have been established over 13 years and our studio projects have included Hogwart’s Legacy, Vampire: The Masquerade - Blood Hunt, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Alan Wake Remastered, Mafia II: Definitive Edition and EA Sports FC24.

Our studios are based near Daresbury, Cheshire and Gateshead, Tyne and Wear where we offer an amazingly professional, fun and supportive working environment. We are very passionate about what we do and pride ourselves on our inclusive mentality, mentoring ethos and have been awarded 'Best Places to Work’ multiple times by gamesindustry.biz including 2021, 2022 and 2023. In addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were nominated in 2023.

The Role – Graphics Programmer

A Graphics Programmers at d3t and Coconut Lizard can expect to work on cutting edge technology with high profile clients on AAA games to create the best visual and preformat experiences for gamers. Our Graphics Programmers are always in demand and have the opportunity to work with some of the best graphics engineering teams in the industry, using new and exciting techniques and hardware.

Responsibilities

·        Programming high performance, low level, console and PC graphics code.

·        Research and Development of new graphics techniques.

·        Porting graphics codebases to new hardware and new rendering APIs.

·        Planning, implementing and delivering high quality prototypes, systems, shaders and tools.

·        GPU profiling, debugging and optimizing to get the best performance on the target hardware.

·        Work on a variety of projects, hardware, and games across a variety of visual styles.

·        Collaborating with multiple disciplines to gather requirements, test, review and update on progress.

·        Communicate effectively and work with local and global graphics teams.

·        Sharing knowledge with the rest of the team.

Teammates

https://d3tltd.com/spotlight-alex-rodgers-senior-graphics-programmer/

Requirements

Essential Experience + Skills

·        Experience: 2+ years

·        Languages: C++ and shader languages

·        Knowledge: Rendering techniques, analysis and performance

·        Confidence: Will take on any challenge or responsibility

·        Teamwork: Enjoy working as part of a team and supporting others

·        Communication: Excellent

Desirable Skills

·        Console development

·        Porting games

Benefits

Benefits & Perks – some of the many offered by our studio alongside a great work environment:

  • 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
  • Company Pension Scheme
  • Flexible working hours
  • Private Medical and Dental Insurance Scheme & Eye Care Scheme
  • Employee Share Scheme
  • Anti-crunch ethos - an amazingly professional, fun and supportive working environment!
  • Income Protection & Life Assurance
  • Annual Bonus – be rewarded for great teamwork!
  • Free Parking
  • Game Vouchers
  • Tech and Bike Scheme
  • Company Socials, Monthly Studio Lunches, Project Launch/Wrap Parties + Annual d3t Events
  • Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

We offer a flexible working policy – the role can be hybrid, remote (UK based only) or studio based at either of our studio sites - d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).

Initial interviews will be help by video call with additional interviews at the studio, dependent on location.

Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

Internal Use -

Role Information: EN

Studio: d3t

Location: Europe, UK, Runcorn. Europe, UK, Gateshead

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid, Remote, In-Office

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