Junior 3D Artist

Hyperhug

Job Summary

HyperHug is an international game development company seeking a Junior 3D Artist to specialize in crafting realistic character textures and skin variations. This role involves collaborating with design and development teams to create compelling 3D assets, enhancing player immersion and gameplay. The artist will ensure visual consistency, optimize textures for mobile, and integrate assets smoothly into the game engine.

Must Have

  • Create high-quality, realistic character textures and skin variations
  • Prepare and polish character models for texturing, ensuring clean UVs
  • Optimize textures and materials for mobile devices
  • Maintain visual consistency across character skins and materials
  • Iterate on feedback quickly in a fast-paced environment
  • Collaborate with developers for smooth asset integration

Good to Have

  • Experience creating character skins for shooter or action games
  • Familiarity with Unity or other mobile game engines
  • Understanding of PBR workflows and mobile rendering constraints
  • Interest in survival shooters or realistic character art

Perks & Benefits

  • Competitive salary
  • Creative and collaborative work environment with a focus on innovation and growth
  • Flexible working hours and opportunities for remote work
  • Career advancement opportunities and continuous professional development

Job Description

HyperHug is an international game development company that brings the joy of pure gameplay to the next level. Our games are being played by more than 50 million people all over the world. Our people work worldwide from Cyprus, Armenia, Kazakhstan and Indonesia. We are always looking for talented individuals to join our team and help us create even better games.

As a Junior 3D Artist, you will specialize in crafting realistic character textures and skin variations. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.

Responsibilities:

  • Create high-quality, realistic character textures and skin variations, following the established visual style of Oxide.
  • Prepare and polish character models for texturing, ensuring clean UVs and proper asset workflow.
  • Optimize textures and materials to ensure excellent performance on mobile devices.
  • Work closely with the art lead to maintain visual consistency across all character skins and materials.
  • Iterate on feedback quickly and efficiently in a fast-paced production environment.
  • Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.

Qualifications:

  • 1+ year of experience in 3D art or texturing.
  • Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
  • Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
  • Basic knowledge of optimization techniques for mobile platforms.
  • Ability to follow art direction and adapt to an existing visual style.
  • Portfolio demonstrating realistic character texturing (skins, materials, or similar work).

Preferred Qualifications:

  • Experience creating character skins for shooter or action games.
  • Familiarity with Unity or other mobile game engines.
  • Understanding of PBR workflows and mobile rendering constraints.
  • Interest in survival shooters or realistic character art.

What We Offer:

  • Competitive salary.
  • A creative and collaborative work environment with a focus on innovation and growth.
  • Flexible working hours and opportunities for remote work.
  • Career advancement opportunities and continuous professional development.

12 Skills Required For This Role

3ds Max Rendering Character Design Visual Consistency 3d Modeling Unity Game Texts Texturing Photoshop Substance Painter Maya Blender

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