Job Description
As part of the development of its next project, Midgar Studio is looking for its Lead Game and Level Designer.
Within the Design department, and under the supervision of the Creative Director and the Producer, you will collaborate daily with all other departments of the studio (narrative, animation, art, programming, audio, and QA).
You will lead a talented team of Game Designers with Game Designer and Combat Designer specializations. You will coordinate everyone's work while ensuring creative coherence throughout the project and transmitting the game vision to the Game Designers team.
Missions
Conception
- In concert with other studio representatives, you will develop the initial game concept. You will define the gameplay, its rules, and its various mechanisms.
- You will develop prototypes and test game concepts and mechanics, then provide solutions based on results and various feedback.
- You will improve and balance the game based on playtest feedback.
- You will ensure the delivery of project features and milestones in compliance with the schedule and budget.
Process
- You will participate in the development and implementation of the game development process and pipeline, in collaboration with the technical, creative, and production teams.
- You will organize and optimize your team's work.
Coordination and communication
- You will create and update detailed Level Design and Game Design documentation that exhaustively describes every aspect of the game.
- You will ensure good communication with the various trades involved in the game, considering their constraints and assets in the development of the Game Design.
- You will regularly inform production of your team's progress and anticipate its needs.
- You will ensure the follow-up and transmission of information with other departments and production.
Project management
- You will define objectives and organize your team's work in compliance with the general schedule.
- You will supervise your team's work.
- You will identify dysfunctions and propose appropriate solutions.
Team management
- You will manage a team of Game Designers (Generalists, Level Design, and Combat Design).
- You will define your team's skill objectives.
- You will conduct annual reviews for your teams.
- If applicable, you will participate in the recruitment of your team members.
- You will work to create a positive and stimulating atmosphere, sharing best practices and training junior Game Designers, encouraging ideas, initiatives, collaboration, and autonomy.
Profile Sought
Required Skills
Technical
- Advanced proficiency in Unreal Engine
- Proficiency in project management and documentation software, JIRA and NOTION
- In-depth skills in creating balanced and innovative game mechanics.
- Basic knowledge of Unreal Blueprint system
- Good command of the different phases of level design (prototype, block out, corrections and improvements) and strong ability to translate design intentions into engaging gameplay
Interpersonal
- Creative and proactive
- Strong video game culture, especially in the adventure-narrative genre.
- Good management skills and strong desire to develop in this area
- Excellent communication and solution-oriented skills, with an ability to work effectively with people from various departments
- Excellent ability to articulate complex ideas clearly and concisely
- Ability to quickly find creative solutions to design problems
Experience
- Minimum 7 years of experience required in AA narrative and combat games
- Having managed all development stages of several RPG games, from their conception to their release.
Additional Information
What we offer
- 1 full-time permanent contract position (CDI)
- Restaurant tickets (employer contribution 50%)
- Flexible hours
- Telework agreement (1 day per week)
- Family collective health insurance
- Contribution to public transport costs
- A creative and passionate work environment
To provide
CV, cover letter, references, website (if applicable)
To the attention of: Recruitment Manager