Level Designer

10 Months ago • 5 Years +
Level Design

Job Description

IO Interactive seeks a Level Designer for their new James Bond game, Project 007. You'll design captivating levels, crafting engaging missions that blend gameplay, narrative, and environmental storytelling. Responsibilities include creating initial layouts and prototypes, refining levels, collaborating with diverse teams (artists, animators, programmers, etc.), owning the player experience, documenting designs, and iterating on levels through playtesting. The ideal candidate has 5+ years of experience, proficiency in 3D level editors and visual scripting tools, and a strong understanding of level design principles.
Must Have:
  • 5+ years experience in level design
  • Proficient in 3D level editors
  • Holistic understanding of level design
  • Excellent communication & collaboration skills
  • Experienced with proprietary game engines

Add these skills to join the top 1% applicants for this job

level-design
storytelling

IO Interactive is currently looking for a Level Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

As a Level Designer at IO Interactive, you'll play a key role in shaping immersive experiences in the world of 007. From initial layouts and gameplay prototypes to final in-game implementation, you will take ownership of and refine levels that set new standards in gaming.

What you will do:

  • Design captivating levels with a focus on delivering an engaging experience.
  • Craft engaging missions that integrate gameplay, narrative, and environmental storytelling.
  • Take a holistic approach to level design, balancing mechanics, progression, and overall experience.
  • Collaborate with diverse teams, including game designers, artists, animators, programmers, as well as dialogue and sound designers, to deliver cohesive and immersive levels.
  • Own the player experience within your levels and advocate for the highest quality at every stage.
  • Document your designs and communicate them clearly with the team.
  • Playtest, review, and iterate on levels to refine gameplay and improve quality.

Who you are:

  • Have 5+ years of relevant experience in level design with a portfolio showcasing your work.
  • Possess a holistic understanding of level design, from layout and mechanics to crafting memorable player experiences.
  • Proficient with 3D level editors and visual scripting tools.
  • Experienced in working with proprietary game engines.
  • A collaborative communicator who thrives in a team environment and values diverse perspectives.
  • Driven and passionate about creating innovative and engaging gameplay moments.

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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