Responsible for planning and designing creative proposals for art resource products based on operational goals and content planning. Drive the high-quality production of commercialized resources, controlling resource quality in conjunction with operational experience and user preferences and resolving issues. Collaborate efficiently with departments such as events and internal promotion to strengthen the dissemination and marketing of commercialized resources, maximizing resource value. Analyze sales data and user research to summarize operational experience and drive art optimization. Responsible for researching the expansion of art resource types in MOBA games and promoting planning implementation.