1. Participate in the narrative content design and production of 'Infinity Nikki', responsible for the design, arrangement, and implementation of task flows, narrative gameplay, and plot performances, continuously refining the presentation effects to ultimately produce high-quality content.
2. From a narrative planner's perspective, communicate and collaborate with planners, programmers, directors, and other functions to continuously optimize task-related tools and editors, improving planning and production efficiency.
3. Assist narrative planners in evaluating or improving relevant underlying requirements and mechanisms, providing feasible implementation solutions to enhance the quality of narrative content.
1. Bachelor's degree or above (Computer Science/Software Engineering or related majors preferred).
2. Familiar with UE engine, proficient in Blueprint scripting, Behavior Tree, and Sequencer functions, capable of independently completing preliminary prototype production.
3. Possess rich game experience and knowledge, with a certain aesthetic sense for content, and familiarity with implementation mechanisms and workflows related to levels/tasks/gameplay/performances.
4. Highly passionate about the game industry and content creation, willing to develop continuously in the game industry, and has deeply experienced many RPG games focusing on narrative and world ecology.
5. Possess imagination and innovative spirit, strong logical thinking, coordination, and communication skills, and a positive, enthusiastic, and responsible attitude towards work.