Principal Level Designer

1 Month ago • 6 Years + • $130,800 PA - $183,000 PA
Level Design

Job Description

BioWare is seeking a Principal Level Designer to develop gold standard missions and levels for the next Mass Effect game. This role involves collaborating on narrative and gameplay, outlining experiences, experimenting with design features, mentoring the level design team, and working with production to manage assets and schedules. The designer will also review content and iterate based on player feedback, contributing to a world-class gaming experience.
Must Have:
  • Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars.
  • Collaborate with the team on the narrative, gameplay and novel experiences that define Mass Effect.
  • Work with creative partners to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, and exploration).
  • Experiment with design features to identify opportunities and define best practices.
  • Meet with the team to mentor, motivate, and strengthen best practices and examples in level design.
  • Work with production to identify asset dependencies, scope, and delivery of schedules.
  • Review content and provide feedback.
  • Use external player feedback to iterate and find solutions to friction points.
  • 6+ years of level design work, with level design experience on at least two AAA titles.
  • Experiential and narrative flow through a level, creating evocative spaces and iconic moments.
  • Experience with block mesh and scripting languages.
  • Unreal expertise is critical.
  • Mentor and inspire level designers at all levels of experience.
  • Experience working with Creative and Technical leads to identify pipeline and design improvements.
Perks:
  • 3 weeks vacation per year to start
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (for certain roles)
  • Holistic approach to benefits programs emphasizing physical, emotional, financial, career, and community wellness
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

Add these skills to join the top 1% applicants for this job

cad-computer-aided-design
unreal
game-texts
level-design

We are looking for a world-class Level Designer. You will use your creative, technical, and single-player expertise to provide direct examples of the highest-quality design for the team to follow, both technically and creatively, and to inspire aspirational goals.

Reporting to the Game Director, you will work with an experienced level design team, guiding the group as they prototype, implement, polish and debug their spaces. We are considering on-site and hybrid working options for candidates.

Responsibilities:

  • Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars.
  • Collaborate with the team on the narrative, gameplay and novel experiences that define Mass Effect.
  • You will work with your creative partners to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, and exploration).
  • Experiment with design features to identify opportunities and define best practices.
  • Meet with the team to mentor, motivate, and strengthen best practices and examples in level design.
  • Work with production to identify asset dependencies, scope, and delivery of schedules.
  • Review content and provide feedback.
  • You will use external player feedback to iterate and find solutions to friction points.

Qualifications:

  • 6+ years of level design work, with level design experience on at least two AAA titles.
  • Experiential and narrative flow through a level, creating evocative spaces and iconic moments.
  • Experience with block mesh and scripting languages. Unreal expertise is critical.
  • Mentor and inspire level designers at all levels of experience.
  • Experience working with Creative and Technical leads to identify pipeline and design improvements.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$130,800 - $183,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Set alerts for more jobs like Principal Level Designer
Set alerts for new jobs by BioWare
Set alerts for new Level Design jobs in Canada
Set alerts for new jobs in Canada
Set alerts for Level Design (Remote) jobs

Company logo

BioWare

2 Active Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug
Contact Us
hello@outscal.com
Made in INDIA 💛💙