##### Why us?
welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.
Here’s what makes us stand out:
- Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
- Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
- Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.
##### Your Role
We’re looking for a Procedural Artist (PCG) to help push the boundaries of large-scale world generation, biome creation, and procedural assets. If you thrive at the intersection of art and technology and have a passion for crafting vast, immersive environments, we’d love to hear from you!
As a Procedural Artist, you will drive the development of procedural tools and workflows to create rich, dynamic worlds for our survival city-building RPG. You will collaborate closely with artists, engineers, and designers to ensure our world-generation pipelines are both artist-friendly and technically robust.
##### Responsibilities
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures.
- Develop custom Houdini, Unreal Engine, or in-house tools to automate asset creation and terrain generation.
- Work closely with environment artists and level designers to refine procedural content workflows and maintain artistic quality.
- Optimize performance and memory usage for large-scale procedural worlds.
- Ensure seamless integration between handcrafted and procedurally generated content.
- Collaborate with the engineering team to define technical requirements and develop scalable solutions.
- Provide mentorship and guidance to junior team members in procedural content creation.
##### Requirements
- 3+ years of experience as a Technical Artist in game development, with a focus on procedural content generation.
- Deep expertise in Unreal Engine and procedural workflows.
- Strong understanding of world-building techniques, landscape generation, and instancing methods.
- Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
- Solid programming/scripting skills in C++, or HLSL.
- Familiarity with shader development and performance optimization for large environments.
- Strong artistic sense and ability to balance procedural generation with creative direction.
- Ability to debug and optimize complex pipelines.
- Fluent in English; German is a plus.
- Onsite position.
Nice to have
- Experience with AI-driven procedural content generation.
- Knowledge of Substance Designer, SpeedTree, or other procedural tools.
- Understanding of multiplayer and networking considerations for procedural worlds.
- Background in open-world game development or sandbox survival games.
- Experience with Voxel Plugin
##### What we offer
- Work on a groundbreaking AAA survival city-building game.
- Be part of a passionate and highly experienced team.
- Competitive salary and benefits package.
- Opportunity to innovate in AI-driven game development.
- A chance to grow with a rapidly expanding game studio backed by top industry veterans.