Rigging Supervisor
Eyeline
Job Summary
The Rigging Supervisor is responsible for managing all resources, direction, and output of the rigging department. They participate in planning meetings to set departmental priorities and improve the quality of digital assets while simplifying workflows. This role involves managing the rigging team, enhancing their skills, and fostering a positive work environment. Key responsibilities include team management, resource planning, recruitment, training, performance management, collaborating with studio leadership on pipeline tasks, developing studio tools, working with production teams on asset deliveries, staying updated with industry rigging techniques, and reviewing artist work for technical and artistic improvements. They also create documentation and training materials.
Must Have
- Minimum seven (7) years of rigging experience in visual effects for feature films using Maya
- Minimum four (4) years of leadership/management experience
- Excellent knowledge of Python, Maya API, and C++
- Excellent knowledge of Maya and animation pipeline workflow
- Experience delivering milestones/tasks under tight deadlines
- Strong written, verbal, and interpersonal communication skills
- Great eye for detail, initiative, and excellent organizational skills
- Ability to work as part of a team, and elevate members
- Strong creative troubleshooting and problem-solving ability
- Expert knowledge and understanding of human and creature anatomy
Good to Have
- 3ds Max experience
Job Description
Key Responsibilities
- Overall team management and resource planning such as recruitment, resource allocation, training, development, and performance management
- Collaboratively works with studio leadership; prioritizes and escalates show and overall studio pipeline tasks and solutions
- Develops studio tools and improvements to rigging pipeline as well as sibling departments
- Work with the production team to meet the goals and requirements of asset deliveries, including R&D and rapid prototyping
- Stays up to date with rigging techniques in the industry and plans development when relevant new technology emerges
- Reviews and evaluates the work of artists on the rigging team for both technical and artistic improvements
- Creates documentation and training materials
Qualifications
- Minimum seven (7) years of rigging experience in visual effects for feature films using Maya
- Minimum four (4) years of leadership/management experience
- Excellent knowledge of Python, Maya API, and C++
- 3ds Max experience is a plus
- Excellent knowledge of Maya and animation pipeline workflow
- Experience delivering complete milestones/tasks under tight deadlines
- Strong written, verbal, and interpersonal communication skills
- Great eye for detail, initiative, and excellent organizational skills
- Ability to work as part of a team, and elevate members to produce their best work
- Strong creative troubleshooting and problem-solving ability
- Expert knowledge and understanding of human and creature anatomy