Scene Design Model Trainer

Lilith games

Job Summary

This role focuses on optimizing generative content for game scenes, ensuring alignment with project art styles and design requirements. Key responsibilities include guiding and refining AI-generated outputs using semantic keywords, designing and optimizing keyword systems for scene generation, evaluating and enhancing architectural structures and environmental layouts, and analyzing model performance through data recording. The trainer will also collaborate with developers to improve generative tools based on optimization experience and data analysis.

Must Have

  • Responsible for optimizing generative content for game scenes.
  • Guide and optimize intelligent generation output using semantic keywords.
  • Filter, evaluate, and fine-tune generated content to meet project art style and design needs.
  • Design, test, and continuously optimize keyword systems and parameter combinations for scene generation.
  • Improve the controllability, rationality, and diversity of generated results.
  • Deeply evaluate the rationality of architectural structures, environmental layout logic, and overall visual expression generated by intelligent tools.
  • Utilize professional software to refine details and adjust effects of generated results.
  • Systematically record generation parameters, keyword usage, optimization processes, and final effect data.
  • Analyze model performance and establish a data feedback loop for continuous improvement.
  • Collaborate closely with developers to provide user-side input and suggestions for tool improvement.
  • Major in Architecture, Environmental Art Design, Landscape Architecture, Interior Design, etc.
  • Familiar with basic architectural design principles and specifications.
  • Good aesthetic ability and spatial imagination.
  • Strong patience and meticulous work attitude.
  • Excellent logical thinking and problem-solving skills.
  • Good communication and collaboration skills.
  • Basic understanding or operational experience with Unity engine.
  • Proficient in using Excel and other office software for data processing.

Job Description

Job Description

1. Responsible for optimizing generative content for game scenes: Guide and optimize intelligently generated output results using semantic keywords, screen, evaluate, and fine-tune generated content to ensure it meets project art style and design requirements.

2. Design, test, and continuously optimize the keyword system and parameter combinations used to guide scene generation, improving the controllability, rationality, and diversity of generated results.

3. Deeply evaluate the rationality of architectural structures, environmental layout logic, and overall visual expression generated by intelligent tools. Utilize professional software to refine details and adjust effects of generated results.

4. Through systematic recording of generation parameters, keyword usage, optimization processes, and final effect data, analyze model performance, establish a data feedback loop, and promote continuous improvement of generation effects.

5. Work closely with developers, based on actual optimization experience and data analysis results, to provide key user-side input and suggestions for the effect improvement and functional iteration of generative tools.

Job Requirements

1. Related majors such as Architecture, Environmental Art Design, Landscape Architecture, Interior Design, familiar with basic architectural design principles and specifications.

2. Good aesthetic ability and spatial imagination.

3. Strong patience and meticulous work attitude.

4. Excellent logical thinking and problem-solving skills.

5. Good communication and collaboration skills.

6. Basic understanding or operational experience with Unity engine.

7. Proficient in using Excel and other office software for data processing.

6 Skills Required For This Role

Communication Problem Solving Excel Data Analytics Unity Game Texts

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