1. Participate in early-stage game art design, including concept atmosphere maps, architectural planning, individual building design, functional object design and breakdown.
2. Package items based on world view settings, follow up on planning requirements, clarify design functions and objectives, and collaborate with 3D artists to complete scene-related detailed designs.
3. Communicate and cooperate with upstream and downstream R&D teams to optimize the final in-game presentation of scenes.
1. Majors in art, animation, architecture or related fields.
2. Relevant internship or commercial project experience preferred.
3. Possess a solid art foundation and strong modeling ability.
4. Proficient in common drawing software such as Photoshop and SAI.
5. Passionate about the game industry and able to withstand work pressure and challenges.
6. Good communication and teamwork skills, able to strive towards project development, and self-motivated.
7. Possess excellent learning ability and can complete work as required.
(Please upload as an attachment with your resume, network drive links are not recommended. Personal websites/social media homepages are also welcome.)