Physics Engine Development Engineer - Love and Deep Space (2026 Autumn Recruitment Encore)

Paper games

Job Summary

Responsible for the development and optimization of Unity/UE physics and destruction modules, implementing in-game physics and destruction simulation effects, and developing and maintaining Unity/UE physics and destruction plugin tools.

Must Have

  • Proficient in C/C++
  • Familiar with design patterns
  • Familiar with multi-threaded programming
  • Good mathematical foundation
  • Familiar with physics engine architecture
  • Experience in Unity/UE development
  • Understand art resource production tools and processes
  • Proficient in reading English technical documentation

Good to Have

  • Strong learning ability
  • Proactive
  • Good communication

Job Description

Job Description

1. Responsible for the development and optimization of Unity/UE physics and destruction modules;

2. Implement in-game physics and destruction simulation effects;

3. Responsible for the development and maintenance of Unity/UE physics and destruction plugin tools.

Job Requirements

1. Proficient in C/C++, familiar with design patterns, familiar with multi-threaded programming;

2. Good mathematical foundation, familiar with physics engine architecture;

3. Experience in Unity/UE development, understand art resource production tools and processes;

4. Proficient in reading English technical documentation;

5. Strong learning ability, proactive, good communication.

7 Skills Required For This Role

Communication Design Patterns Cpp Unity Talent Acquisition Game Texts Mathematical

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