Physics Engine Development Engineer - Love and Deep Space (2026 Autumn Recruitment Encore)
Paper games
Job Summary
Responsible for the development and optimization of Unity/UE physics and destruction modules, implementing in-game physics and destruction simulation effects, and developing and maintaining Unity/UE physics and destruction plugin tools.
Must Have
- Proficient in C/C++
- Familiar with design patterns
- Familiar with multi-threaded programming
- Good mathematical foundation
- Familiar with physics engine architecture
- Experience in Unity/UE development
- Understand art resource production tools and processes
- Proficient in reading English technical documentation
Good to Have
- Strong learning ability
- Proactive
- Good communication
Job Description
Job Description
1. Responsible for the development and optimization of Unity/UE physics and destruction modules;
2. Implement in-game physics and destruction simulation effects;
3. Responsible for the development and maintenance of Unity/UE physics and destruction plugin tools.
Job Requirements
1. Proficient in C/C++, familiar with design patterns, familiar with multi-threaded programming;
2. Good mathematical foundation, familiar with physics engine architecture;
3. Experience in Unity/UE development, understand art resource production tools and processes;
4. Proficient in reading English technical documentation;
5. Strong learning ability, proactive, good communication.