1. Responsible for the development and optimization of Unity/UE physics and destruction modules;
2. Implement in-game physics and destruction simulation effects;
3. Responsible for the development and maintenance of Unity/UE physics and destruction plugin tools.
1. Proficient in C/C++, familiar with design patterns, familiar with multi-threaded programming;
2. Good mathematical foundation, familiar with physics engine architecture;
3. Experience in Unity/UE development, understand art resource production tools and processes;
4. Proficient in reading English technical documentation;
5. Strong learning ability, proactive, good communication.