Senior AI Designer

2 Months ago • 5 Years + • Design

Job Summary

Job Description

The client is expanding their team to work on their first title and is looking for an experienced Senior AI Designer. The next game is a tactical RPG, with the aim of creating an unforgettable experience for the players. The role involves designing and implementing complex AI behaviors, focusing on dynamic responses to in-game situations, particularly in battles and sieges. Responsibilities also include creating AI personalities, tailoring AI for cooperative gameplay, balancing AI difficulty, and integrating AI with game systems. The goal is to create diverse and unpredictable battle encounters, adapting to multiplayer scenarios while providing balanced challenges.
Must have:
  • 5+ years of relevant AI design experience with a focus on AI behavior involving multiple agents
  • Proficiency in design tools and scripting languages like Unreal Blueprints
  • Bachelor's degree in computer science or game design, or equivalent experience
  • Experience with open-world or sandbox games, with non-linear AI behaviors knowledge
  • A strong passion for strategy games
  • Excellent organizational and communication skills
Good to have:
  • Knowledge of medieval military tactics and siege warfare

Job Details

Our client is growing their team to work on their first title and are looking for an experienced Senior AI Designer to join them. Their next game is a tactical RPG and they are aiming to create an unforgettable experience for the players.
 
Desirable skills and knowledge:
  • At least 5 years of relevant work experience with a focus on AI design, particularly focused on AI behavior involving multiple agents
  • Proficiency in relevant design tools and scripting languages, such as Unreal Blueprints or similar
  • Relevant bachelor's degree in computer science or game design, or equivalent experience in AI game design
  • Experience working on open-world or sandbox games, with a strong grasp of non-linear AI behaviors and dynamic decision-making systems
  • A strong passion for strategy games
  • Excellent organizational and communication skills
  • Knowledge of medieval military tactics and siege warfare is a plus
 
Role responsibilities:
  • AI Behavior Design: Develop and implement complex AI behaviors that respond dynamically to in-game situations, particularly in large-scale battles and sieges
  • AI Personality Systems: Create varied AI personalities that influence NPC decision-making, ensuring diverse and unpredictable battle encounters
  • Cooperative Play AI: Tailor AI behavior for cooperative gameplay, ensuring AI adapts to multiplayer scenarios and provides balanced challenges
  • Balancing and Scaling: Adjust AI difficulty and behavior to scale from small engagements to large field battles, maintaining challenge and variety
  • Integration with Game Systems: Collaborate with AI programmers to integrate AI seamlessly with other game mechanics, such as NPC pathfinding, unit formations, and morale systems
 

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As an exclusive hiring partner for a number of european game studios, our job is to find you a job. One that your passionate about, on a team thats passionate about you. Simple as that. Feel free to check out our current opportunities. Dont see anything that fits your profile?Not every single position we are working on is listed here so please get in touch and we can let you know about anything else that matches what you are looking for.

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