Senior Facial Animator New IP
4a games
Job Summary
4A Games is seeking a Senior Facial Animator with a passion for storytelling and character performance. This role involves creating high-quality facial animations to bring characters to life and evoke emotional responses from players. The animator will be responsible for delivering expressive and believable facial performances for high-end characters, utilizing advanced proficiency in Maya and experience with game engines. The position requires a strong understanding of acting principles, lip-sync, and emotional nuance to craft captivating animations.
Must Have
- 5+ years of professional experience as a facial animator in games, film, or interactive media.
- Proven track record of delivering expressive, believable facial animation for high-end characters.
- Strong understanding of acting principles, lip-sync, timing, and emotional nuance.
- Advanced proficiency in Maya for keyframe and facial animation editing.
- Solid experience with game engines such as Unreal, Unity, etc.
- Familiarity with MetaHuman and/or custom facial rigs.
- Experience working with facial mocap data (ARKit, Faceware, Dynamixyz, etc.).
- Ability to retarget and refine mocap performance data onto stylized or realistic characters.
- Knowledge of blendshape systems and deformation logic.
- Understanding of real-time animation constraints (e.g. performance budgets, LODs).
- Ability to work within a cinematic or gameplay animation pipeline.
- Comfortable with asset integration, version control (e.g. Perforce), and team-based workflows.
Good to Have
- Experience with MotionBuilder for mocap cleanup.
- Scripting experience (Python, MEL) for automation or tool support.
- Familiarity with facial rig development or shape authoring tools (e.g. Ziva, FaceWare Retargeter).
- Experience animating non-human or stylized facial rigs.
Perks & Benefits
- Comprehensive benefits package available
Job Description
RESPONSIBILITIES
> We are looking for a Senior Facial Animator with a passion for storytelling and character performance to join our team. You will be responsible for creating high-quality facial animations that bring our characters to life and resonate emotionally with players.
REQUIREMENTS
- 5+ years of professional experience as a facial animator in games, film, or interactive media.
- Proven track record of delivering expressive, believable facial animation for high-end characters.
- Strong understanding of acting principles, lip-sync, timing, and emotional nuance.
- Advanced proficiency in Maya for keyframe and facial animation editing.
- Solid experience with game engines such as Unreal, Unity, etc.
- Familiarity with MetaHuman and/or custom facial rigs.
- Experience working with facial mocap data (ARKit, Faceware, Dynamixyz, etc.).
- Ability to retarget and refine mocap performance data onto stylized or realistic characters.
- Knowledge of blendshape systems and deformation logic.
- Understanding of real-time animation constraints (e.g. performance budgets, LODs).
- Ability to work within a cinematic or gameplay animation pipeline.
- Comfortable with asset integration, version control (e.g. Perforce), and team-based workflows.
- Strong eye for detail, realism, and expressive storytelling.
- Ability to give and receive feedback constructively.
- Organized, self-motivated, and capable of owning large animation tasks independently.
- Excellent communication skills – able to collaborate effectively with technical and creative departments.
Preferences
- Experience with MotionBuilder for mocap cleanup.
- Scripting experience (Python, MEL) for automation or tool support.
- Familiarity with facial rig development or shape authoring tools (e.g. Ziva, FaceWare Retargeter).
- Experience animating non-human or stylized facial rigs.