Senior Game Designer

1 Year ago • All levels • Game Design

Job Summary

Job Description

Senior Game Designer needed for AAA strategy/simulation game. Must have experience with shipped AAA and strategy/simulation titles. Passion for PC strategy games and strong communication skills are essential.
Must have:
  • AAA Game Design
  • Strategy/Simulation
  • Game Mechanics
  • Creative Writing
Good to have:
  • Unreal Engine
  • LUA Scripting
  • XML Data
  • Stardock Franchises
Perks:
  • Relocation Assistance
  • Mentorship Opportunities

Job Details

Stardock is currently seeking a talented Senior Game Designer to join our team and play an important role in shaping and executing the vision for our upcoming unannounced game title. The ideal candidate has a deep passion for strategy and simulation games and is comfortable with all levels of ownership: from personally designing features to providing high-level feedback and mentorship to other members of the Design team. This is a salaried, full-time position at our Plymouth, Michigan office, with relocation assistance available 

 

Primary Responsibilities Include: 

  • Create and translate high-level product goals into engaging and innovative game mechanics and player stories in collaboration with the Production, Art, Engineering, and Design teams. 
  • Collaborate closely with other Senior Game Designers and the Creative Director to ensure cohesive and innovative game design across all project elements. 
  • Brainstorm, develop ideas, create worlds, and contribute to the design of a new AAA strategy/simulation game. 
  • Author, maintain, and interpret comprehensive Game Design Documents. 
  • Script complex events, AI behaviors, and intricate game mechanics utilizing in-house tools and editors and Unreal Engine. 
  • Oversee and maintain gameplay balance, swiftly addressing and resolving gameplay bugs. 
  • Leverage generative AI tools to enhance productivity and streamline design workflows, ensuring efficient development processes. 
  • Mentor and guide Associate Designers, fostering their growth and development. 
  • Advocate for the Design team, ensuring their needs and ideas are effectively communicated. 
  • Engage with our player base, evaluating and incorporating valuable feedback and suggestions. 
  • Stay abreast of trends and innovations in PC strategy games, integrating best practices into our designs. 

 

Education and/or Experience Desired: 

  • Bachelor's Degree in Game Design, Computer Science or relevant field or equivalent experience. 
  • Proven experience with at least one shipped AAA game title. 
  • Proven experience with at least one shipped strategy or simulation game. 
  • Passion for PC strategy and simulation games and an understanding of their mechanics. 
  • Broad familiarity and interest in history, anthropology, science fiction. 
  • Excellent creative writing and communication skills, both written and verbal. 
  • Demonstrated ability to champion design ideas and inspire enthusiasm in others. 
  • Experience managing multiple tasks simultaneously. 
  • Ability to quickly learn and adapt to new, often proprietary technology and tools. 
  • Sense of ownership and responsibility in project work. 
  • Experience with LUA or similar scripting languages. 
  • Experience reading, implementing, and maintaining data with XML or similar. 
  • Established understanding of existing Stardock franchises preferred (i.e. Sins of a Solar Empire, Galactic Civilizations, etc.). 

 

Bonuses: 

  • Experience working on a game created in Unreal Engine.  
  • Experience with/creating Unreal Engine Blueprints. 


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About The Company

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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