Senior Game Engineer

10 Months ago • 7 Years +
Game Engine

Job Description

Stardock is seeking a Senior Game Engineer to lead the porting of their games to current and next-gen consoles. Responsibilities include implementing low-level systems (windowing, controllers, rendering, audio, user management, networking), architecting core systems in C++ for multicore CPUs, writing technical documentation, mentoring junior developers, collaborating with design, production, and art teams, managing timelines, and working with QA to resolve bugs. The ideal candidate will have 7+ years of game development experience, a strong C++ background, Unreal Engine 5 experience, and a passion for strategy games. Experience with modern graphics APIs and multicore programming is essential. Relocation assistance is provided.
Good To Have:
  • Optimization
  • Networking
  • Parallel/distributed systems
  • UI/UX
  • AI
  • Physics
  • Data management
  • Graphics
  • Gameplay
  • Audio
  • HLSL/GLSL shaders
  • Pipelines
  • Terrain
Must Have:
  • 7+ years game dev experience
  • Strong C++ skills
  • Unreal Engine 5 experience
  • Console porting experience
  • Low-level systems implementation
  • Modern graphics API knowledge
  • Multicore programming expertise
Perks:
  • Relocation assistance

Add these skills to join the top 1% applicants for this job

data-analytics
rendering
cpp
unreal
unity
quality-control
networking
svn
perforce
glsl
hlsl

Are you an avid gamer interested in creating awesome games? Stardock is currently seeking a talented Senior Game Developer to oversee porting of our cutting-edge games onto current and next-generation consoles. The ideal candidate is well versed in C++, has shipped titles in the past, is familiar with porting to console platforms, and loves strategy games. This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.


Primary Responsibilities Include:

  • Implement low level systems such as windowing, controllers, rendering, audio, user management, and networking.
  • Architect, build and maintain core systems in modern C++ on multicore CPUs.
  • Write technical documents describing core systems.
  • Mentor and collaborate with other developers.
  • Work closely with Design, Production, and Art to develop requirements and implementation plans.
  • Manage timelines and milestones to meet stakeholder expectations.
  • Work closely with production and QA to address bugs.


Education and/or Experience Desired:

  • 7+ years of experience in game development.
  • Bachelor's Degree in Computer Science, Engineering, Mathematics, or relevant field.
  • Strong C++ background.
  • Experienced with Unreal Engine 5.
  • Passion for games and game design.
  • Self-motivated and loves solving problems.
  • Experience with modern graphics APIs and multicore programming.
  • Expertise in several of the following: Optimization, networking, parallel and distributed systems, UI/UX, AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain.
  • Able to learn new technology quickly and execute on a schedule in a fast-paced cross-discipline team environment.
  • Experienced with version control software (e.g. Perforce, SVN, etc.).

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