Senior Game Economy Designer

5 Minutes ago • All levels
Game Economy

Job Description

This role focuses on balancing all numbers in the game related to the game economy, game progression, and LiveOps to ensure a satisfying user experience and game revenue. The Senior Game Economy Designer will collaborate with Game Designer Lead and other managers to establish balancing direction, define player profiles, and balance game difficulty, rewards, and costs. They will also support LiveOps balancing, define tracking metrics, analyze data, propose improvements, and mentor junior designers.
Must Have:
  • Collaborate with Game Designer Lead and other game managers to establish balancing direction.
  • Define player profiles.
  • Collaborate with Game Designers to balance game difficulty, rewards, item power, cost, and availability.
  • Support GD with new GDD creation for economy design.
  • Support the definition of TLE configs for LiveOps.
  • Handle the balancing of all new content added to the game.
  • Define the tracking metrics to ensure game performance can be properly measured.
  • Analyze metrics, economy data, and market trends to spot bottlenecks and opportunities.
  • Propose improvements, tuning, and A/B tests to boost engagement, retention, and monetization.
  • Mentor and guide junior Game Economy Designers.
  • Proactively elevate the team’s expertise in game economy design.

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game-texts
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This role focuses on balancing all numbers in the game related to the game economy, game progression, LiveOps to ensure a satisfying user experience and game revenue.

Main Responsibilities:

Game Systems & Economy

  • Collaborate with Game Designer Lead and other game managers to establish the balancing direction include player’s progression, meta-game, feature synergy that align with overall game system and vision
  • Define player profiles.
  • Collaborate with Game Designers to balance game difficulty, rewards, item power, cost, and availability across the game’s lifecycle to align with game direction.
  • Support GD with new GDD creation to review or handle any part linked to the economy design.

LiveOps balancing

  • Support the definition of TLE configs, including difficulty of events, progression milestones, leaderboard rules and rewards, segmentation of events, etc.
  • Handle the balancing of all new content added to the game.
  • (if any) Support PM and LOQA with complex bundles or chain offer compositions.

Game performance (Engagement and monetization metrics)

  • Define the tracking metrics to ensure the game’s performance can be properly measured later.
  • Analyze metrics, economy data, and market trends to spot bottlenecks and opportunities.
  • Propose improvements, tuning, and A/B tests to boost engagement, retention, and monetization.

Knowledge Sharing & Support

  • Mentor and guide junior Game Economy Designers.
  • Proactively elevate the team’s expertise in game economy design.

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