The Senior Level Planner will collaborate with narrative planners, gameplay planners, system planners, artists, and programmers to produce and deliver high-quality, immersive game experiences. Responsibilities include building, supervising, adhering to, and optimizing the level production process and pipeline. The role involves designing, configuring, and implementing levels and the world (3D) architecture and scene space based on gameplay experiences and narrative requirements, such as linear levels and overall area map planning and configuration. The planner will also create level and gameplay prototypes, integrating gameplay elements, puzzles, challenges, and narrative elements naturally into the game's scene space. They will be responsible for the player's overall experience within the level, including the pace of gameplay content, the usability, and delivery of the level's gameplay.