Senior Lighting Artist

3 Months ago • 6 Years +
VFX

Job Description

As a Senior Lighting Artist at Larian Studios, you will be responsible for creating high-quality lighting for in-game environments and cinematics. You will collaborate with the art director, art leads, and the cinematic team to ensure consistency and balance artistic goals with technical performance. You will set the visual benchmark for lighting, define workflows, and optimize scenes. Mentorship and guidance to junior artists is also a key responsibility. This role demands a strong understanding of real-time engines, PBR pipelines, and post-processing effects, with a focus on creating visually stunning games.
Good To Have:
  • Knowledge of color grading and post-processing effects.
  • Experience in non-realtime lighting workflows.
  • Background in photography, cinematography, or fine arts.
  • Leadership experience or prior mentorship roles.
Must Have:
  • 6+ years of experience in lighting for real-time environments.
  • Strong portfolio demonstrating expert-level lighting skills.
  • Advanced experience with real-time engine lighting workflows.
  • Deep understanding of PBR pipelines and rendering constraints.
  • Excellent communication and collaboration skills.
Perks:
  • International team across 7 studios.
  • Open, collaborative environment.
  • Experienced game developers.
  • Inclusive environment with many activities.
  • Commitment to community feedback.

Add these skills to join the top 1% applicants for this job

color-grading
leadership
rendering
unreal
unity
storytelling
lighting-shading
composition

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Lighting Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Create compelling and stylistically consistent lighting for in-game environments and cinematics in collaboration with the art director, art leads and the cinematic team.
    • Ensure consistency in lighting across various scenes and locations, balancing artistic goals with gameplay clarity and technical performance.
    • Set the visual benchmark for lighting across the project, working under the Art Director in collaboration with the Technical Art team to define workflows, tools, and standards.
    • Troubleshoot and optimize lighting scenes to maintain high visual fidelity within performance budgets on multiple platforms.
    • Provide mentorship and guidance to junior and mid-level lighting artists, helping them grow and uphold the studio’s quality standards.

Requirements

    • Minimum of 6 years experience working on lighting for real-time environments and cinematics, preferably in AAA game development, with at least one shipped title on PC or console.
    • A strong portfolio or showreel showcasing expert-level lighting for real-time environments and cinematics, demonstrating a solid grasp of light, color, composition, mood, and storytelling.
    • Advanced experience with lighting workflows in a real-time engine (e.g., Unreal Engine, Unity, or proprietary engines).
    • Deep understanding of PBR pipelines, real-time rendering constraints, and the interaction of lighting with materials and post-processing effects.
    • Strong communication and collaboration skills, with the ability to work effectively across disciplines in multiple studios.
    • Willingness to work full-time on-site at our Barcelona studio.

Nice to Have

    • Knowledge of color grading, tone mapping, and post-processing effects.
    • Experience in non-realtime lighting workflows, e.g. film post production.
    • Background in photography, cinematography, or fine arts.
    • Leadership experience or prior mentorship roles within an art team

What we offer

    • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
    • An open, collaborative environment where ideas are welcome and encouraged
    • A managerial team consisting of highly experienced game developers at the top of their fields
    • Sharing hobbies and passions with like-minded colleagues
    • Inclusive environment with many activities organized by the studios or the employees
    • Commitment to making the best game possible for the fans, including listening to community feedback

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