Senior Unreal Engine Developer

1 Month ago • 5 Years +

Job Summary

Job Description

We are looking for a Senior-level or higher Unreal Engine Developer for the upcoming single-player third-person action game, SPINE. SPINE is a next-gen story-driven action game for PC and PS/Xbox, built on Unreal Engine 5 using the latest graphics technologies, with aesthetics of cyberpunk and Gun Fu action movies. Responsibilities include identifying needs, designing and implementing foundational systems, providing support, participating in engineering work planning, and ensuring exceptional code quality. The ideal candidate will be experienced in game development.
Must have:
  • 5+ years of software engineering in game development.
  • Shipped Unreal Engine games for PC or console.
  • Proficiency in C++.
  • Solid problem-solving skills.
  • Strong skills in communication and teamwork.
  • Fluent communication in Russian is required.
Good to have:
  • Expertise in AI, Gameplay Systems & GAS, Animation, Rendering & Performance, or Custom Editor Tools.
  • Experience with 3rd person action games.
  • Experience working with console dev kits.
  • Deep familiarity and hands-on experience with Unreal Engine source code.

Job Details

We are currently looking for a Senior-level or higher Unreal Engine Developer for our upcoming single-player third-person action game, SPINE.

 


SPINE 
is a next-gen story-driven action game for PC and PS/Xbox, and a big step forward for the studio. The game is built on Unreal Engine 5 using the latest graphics technologies and is built around the aesthetics of cyberpunk and Gun Fu action movies: the key pillars of the project are cinematic camerawork, combat staging made together with experts from the movie industry, spectacular animations created with our own animation package (Cascadeur), and choreography with firearms.

Responsibilities:

  • Identify the need for, design, and implement foundational systems and tools that impact multiple core areas of the game.
  • Provide support for both newly created and existing systems, including the creation of documentation and its maintenance, as well as the prevention of design decay. Provide technical support and troubleshooting assistance to other teams as needed.
  • Participate in engineering work planning, including technical discovery, requirements gathering, work breakdown, estimation, and prioritization.
  • Ensure exceptional code quality by adhering to engineering excellence, which includes: code maintainability, quality, code reviews.

What we are looking for:

  • 5+ years of hands-on software engineering experience in game development
  • Shipped Unreal Engine games for PC or console, with ownership of major or critical areas of the game.
  • Proficiency in C++
  • Solid problem-solving skills with the ability to dive into complex systems and investigate the root causes of challenging issues.
  • Strong skills in communication and teamwork, able to collaborate cross-disciplinary and adjust to shifting project requirements as they evolve.
  • Fluent communication in Russian is required.

Desired Qualifications:

    • Expertise in one or more of the following aspects of Unreal Engine:
    • AI
    • Gameplay Systems & GAS
    • Animation
    • Rendering & Performance
    • Custom Editor Tools
  • Experience with 3rd person action games
  • Experience working with console dev kits and handling platform-specific features or optimizations.
  • Deep familiarity and hands-on experience with Unreal Engine source code

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About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
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