Software Engineer III

9 Months ago • All levels • $115,100 PA - $161,200 PA

Job Summary

Job Description

Software Engineer III for EA SPORTS UFC franchise, focusing on game strategy and gameplay mechanics. Must have C++ proficiency, object-oriented design, and experience in A.I., character control, animation systems.
Must have:
  • C++ proficiency
  • Object-oriented design
  • A.I. experience
  • Character control
Good to have:
  • Animation systems
  • Path finding
  • Multiplayer experience
  • Multithreaded architectures
Perks:
  • Free games
  • Paid time off

Job Details

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

Our Gameplay Programmers are versatile generalists who focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as graphics and sound. Gameplay programmers may implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the Senior Engineer and work with your peers to deliver gameplay features envisioned by producers and designers.

Your Responsibilities:

  • Bring the vision of the team to life.

  • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code.

  • Prototype new mechanics to prove designs and refine mechanics.

  • Design technical designs for Gameplay systems.

  • Develop tools and workflows to produce new game features.

  • Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications:

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

  • Proficiency with C++ and experience in object-oriented design and implementation

  • Experience architecting and implementing A.I., character control, animation systems, path finding, multiplayer, or other gameplay-related systems.

  • Demonstrated knowledge of good software programming practices

  • Understanding of multithreaded architectures and synchronization principles

  • Excellent debugging experience using tools to help debug

  • Experience profiling and optimizing gameplay systems

Ceci ne s'applique pas au Québec

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually

Base salary is just one part of the compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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