Software Engineer III, Pixel GPU

1 Month ago • 2-4 Years • Graphics Engineer • Undisclosed

About the job

Job Description

As a Software Engineer III on Pixel's GPU driver team, you'll share ownership of the kernel GPU driver and user-space graphics driver stack. Responsibilities include developing new features, improving performance, bringing up silicon, debugging complex issues, and identifying future software/hardware needs for Pixel products. You'll work on ML and non-ML experiences (imaging, computer vision, gaming, graphics), developing an understanding of GPU architecture, kernel and user-mode drivers, and firmware. You'll influence architectural decisions, guide first and third-party applications, and work across the entire stack—from models and algorithms to GPU kernel drivers. The role requires expertise in GPU programming, Linux, and C/C++.
Must have:
  • 2+ years software development experience
  • 2+ years data structures/algorithms experience
  • 2+ years Linux, drivers, firmware experience
  • C/C++ and GPU programming expertise
  • Debugging and test automation skills
Good to have:
  • Master's/PhD in CS
  • Experience with OpenGL/Metal/Vulkan/OpenCL/DirectX/WebGL
  • Experience with Linux kernel, device driver APIs
  • Android experience
  • Experience developing accessible technologies

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree.
  • 2 years of experience with data structures or algorithms.
  • 2 years of experience with Linux, Linux Drivers, Firmware, Test Automation, Debugging, C, C++ and GPU programming.


Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical fields.
  • Experience developing accessible technologies.
  • Experience with low level rendering pipelines such as OpenGL/Metal/Vulkan/Open CL/DirectX/WebGL and GLSL or SwiftShader.
  • Experience with Linux kernel, device driver APIs, chipset, and Android.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

As a member of Pixel's GPU driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging challenging problems and in identifying future requirements for both software and hardware in Pixel products.

The Google Pixel team focuses on designing and delivering the world's most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google’s artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world.

Responsibilities

  • Develop GPU graphics and compute technologies comprising the full GPU software stack.
  • Work on ML and non-ML (think imaging, computer vision, gaming and graphics) based experiences, shipping as part of Pixel, developing an understanding of GPU architecture, kernel and user mode drivers as well as firmware.
  • Influence architectural decisions around Pixel GPU hardware and software.
  • Guide first-party and third Party applications enhance their workloads for Pixel GPUs.
  • Work across the whole stack - from models and algorithms, applications, frameworks to GPU kernel drivers.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

A problem isn't truly solved until it's solved for all. Googlers build products that help create opportunities for everyone, whether down the street or across the globe. Bring your insight, imagination and a healthy disregard for the impossible. Bring everything that makes you unique. Together, we can build for everyone.

Dublin, County Dublin, Ireland (On-Site)

Hyderabad, Telangana, India (On-Site)

Mexico City, Mexico City, Mexico (On-Site)

New Taipei, New Taipei City, Taiwan (On-Site)

New York, New York, United States (On-Site)

Bengaluru, Karnataka, India (On-Site)

Dublin, County Dublin, Ireland (On-Site)

View All Jobs

Get notified when new jobs are added by Google

Similar Jobs

Blizzard Entertainment - Principal Designer, Combat AI - Unannounced Game

Blizzard Entertainment, United States (Hybrid)

Meta - Technical Game Designer

Meta, United States (On-Site)

Jefferson Frank - Principal Unity Developer - EU Remote

Jefferson Frank, Norway (Remote)

FourKites,  Inc  - Senior Data Scientist

FourKites, Inc , India (Hybrid)

Nintendo - Software Engineer (NTD)

Nintendo, United States (On-Site)

Bethesda - Senior Graphics Programmer

Bethesda, United States (On-Site)

Activision - Expert Software Engineer, Graphics

Activision, United States (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Meta - Software Engineer, Product

Meta, United States (On-Site)

Playrix - Senior C++ Software Engineer (Tools)

Playrix, Armenia (Remote)

Electronic Arts - Rendering Software Engineer

Electronic Arts, Canada (On-Site)

Playrix - Senior Unity Software Engineer (Gameplay)

Playrix, Kazakhstan (Remote)

Cloud Chamber - Principal Character Technical Animator

Cloud Chamber, Canada (Hybrid)

Lytx,  Inc  - Engineer I (Firmware) (Annual)

Lytx, Inc , India (Hybrid)

Autodesk - QA Specialist - AutoCAD Maps

Autodesk, Canada (Hybrid)

Blizzard Entertainment - Senior Gameplay Engineer | Diablo IV | Albany, NY

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Warner Bros Discovery - Business Lead in Customer Data Project

Warner Bros Discovery, Poland (Hybrid)

Activision - Audio Director

Activision, Poland (On-Site)

Reality Games - Art Director/Brand Manager

Reality Games, Poland (On-Site)

Evolution - Motion Designer

Evolution, Poland (Hybrid)

Techland - Producer

Techland, Poland (On-Site)

Techland - Senior Gameplay Animator

Techland, Poland (Remote)

VGW - QA Tester

VGW, Poland (On-Site)

Futurum Technology  - Junior Front-end Developer

Futurum Technology , Poland (On-Site)

Tripledot Studios - Senior Unity Developer

Tripledot Studios, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Graphics Engineer Jobs

Blizzard Entertainment - Senior Software Engineer, Engine - World of Warcraft

Blizzard Entertainment, United States (Hybrid)

Vigaet - Computer Graphics Programmer

Vigaet, India (On-Site)

Unity - Software Engineer, Microsoft Platforms

Unity, United Kingdom (On-Site)

Virtuos - Graphics Programmer

Virtuos, Poland (On-Site)

Stardock - Senior Graphics Engineer

Stardock, United States (On-Site)

Activision - Expert Software Engineer, Graphics

Activision, United States (Remote)

Rockstar Games - Graphics Programmer

Rockstar Games, United States (On-Site)

Get notifed when new similar jobs are uploaded