Technical Artist – Tools & Pipeline - Outsourcing

11 Months ago • 3 Years +

Job Summary

Job Description

Technical Artist with 3+ years experience in tools and pipelines, proficiency in Python/C#/C++ and 2D/3D art packages required for Frostbite engine and outsourcing.
Must have:
  • Technical Artist
  • Tools & Pipelines
  • Frostbite Engine
  • Python/C#/C++
Good to have:
  • Maya
  • Photoshop
  • Substance
  • Houdini
Perks:
  • Free Games
  • Work-Life Balance

Job Details

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.

Responsibilities:

  • Support Outsource teams as a key point of contact to help support tool deployment, asset creation, performance budgets and guidelines, and troubleshooting in Frostbite and in our DCC workflows.

  • Work with Outsourcing Vendors, Technical Artists, Tools Engineers & Rendering Engineers to improve workflows and tools to scale our asset management and production capability.

  • Help teams with integrating work from RAW into Source and establish any necessary testing, process, or tools improvements.

  • Identify improvements to pipelines, workflows, and tools to serve product goals and make updates to improve efficiency, quality of life and useability.

  • Evaluate performance and budgets of content created in partnership with our outsourcing vendors and support to surface issues and help make content efficient.

  • Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.

Qualifications:

  • You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.

  • You have developed tools and pipelines on at least 1-2 shipped console/PC titles.

  • You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.

  • You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs

  • You have experience with at least one of the following pipelines: Environments, Character, Rigging, Animation, or Asset Management

  • You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).

  • You are proficient in at least one of the following languages: Python, C#, C++

  • You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Full Circle is an AAA video game development studio, founded in 2021. We are Electronic Arts’ first fully remote studio, with talented team members based across North America and beyond.

Right now, Full Circle is working on skate.™, the highly anticipated next evolution of the world-class Skate™ franchise. We’re set to deliver an experience that will embrace everything our community found special about the previous games, and take it to the next level.

It’s our mission to create great games and have fun while doing it. Our culture is rooted in radical transparency, authenticity, and a commitment to always finding the fun. We believe in building safe and inclusive communities for our players and our people, and that doing things a little differently is never a bad thing. 

Los Angeles, California, United States (Hybrid)

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