The Division Resurgence]– Lead System Designer (W/M/NB)

2 Months ago • 5 Years + • Game Design

Job Details

Company Description

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

In this role, you will lead and be responsible for the design, implementation, and balancing, of game loop systems and gameplay systems, down to the details, according to the Creative Director’s vision. You will also lead the system design team.

Key responsibilities

  • Work hand in hand with the Creative Director to achieve in the game their creative vision, intentions and expectations for the game systems and game experience balancing
  • Lead and be responsible for the design, implementation, and balancing, of game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) and gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
  • Create design documentation from creative brief to detailed designs for game loop and gameplay systems
  • Lead and guide the system design team in their tasks, to ensure that the systems design and the game balancing answer the various constraints, meet the Creative Director’s expectations, and ultimately create the right player experience
  • Demonstrate pragmatism in your design priorities and decisions, to weight possible solutions and find the right ones to develop a live product and steer it through regular live updates (addition of content and balancing adjustments)
  • Set and share best practices in system design and balancing documentation, workflows, methodologies and tooling
  • Nurture and mentor the system design team to grow as designers
  • Redefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)
  • Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve them
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality

Qualifications

Relevant experience, skills and knowledge

  • Passionate about playing and making games, notably RPG games or simulation/strategy games
  • In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre
  • Detailed understanding of mobile players’ behaviours and latest business models trends
  • Strong understanding of the full development cycle of a game and a strong understanding of all its stages, from the conception to live phase
  • You already shipped at least a F2P and/or RPG game in a design lead role
  • Significant experience (at least 5 years) in a video game development team in the field of game design, ideally as a system designer in a leadership role, creating documentation and leading the implementation and balancing of various game loop systems. Ideally working on F2P RPG games with complex game loops (specifically MMORPG development experience is a plus).
  • Successful experience as a team lead and/or leadership role, organizing the work of other designers and feedbacking and validating their deliveries
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • You have an analytical mind, and are able to assess and analyse design problems to then construct the best design solutions
  • Strong communication and interpersonal skills, such as leadership to communicate and drive the implementation of the creative vision in design
  • Role Model: You set a high standard and expect the same from your team. Attention to detail, meticulous and organized working habits to ensure high quality in day-to-day work
  • Fluent in English
  • Fluent in Chinese (spoken and written) is a plus
  • A solid knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plus
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment Process: Jonathan Lavergne > Fabricio Mombelli > Fabrice Navrez
Hiring Manager: Jonathan Lavergne 

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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