UE5 Level Artist

1 Month ago • 2 Years +

Job Summary

Job Description

As a UE5 Level Artist, you will be responsible for creating captivating game environments for a new IP, Dying Light, and a fantasy game. Your daily tasks will include participating in the creation of location ideas, setting up geometry, finishing locations with meshes and decals, lighting, optimizing, and collaborating with various teams. You will work in Unreal Engine 5, focusing on a specific part of the game, like an entire level. The role requires at least 2 years of experience in level design or lighting for video games, and experience with Unreal Engine 5.
Must have:
  • 2+ years of level design or lighting experience.
  • Experience with Unreal Engine 5.
  • Very good command of English.
  • Passion for games and knowledge of the industry.
  • Excellent teamwork skills.
Good to have:
  • Ability to express ideas verbally and through quick sketches.
  • An eye for real-world and game references.
  • Familiarity with 2D or 3D graphics suites.
Perks:
  • Private medical care and life insurance.
  • Pro-health campaigns and gifts for different occasions.
  • Flexible working hours and no dress code.
  • Dedicated development budget and training.
  • State-of-the-art offices with chillout zones.

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

This position is for a new IP, in addition to Dying Light and the fantasy game,

Techland is looking for a talented and experienced Level Artist to join one of our teams in Wrocław. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains, raising cities and breathing life into in-game locations thanks to aesthetically pleasing composition and clever use of light and detail.

Your daily tasks:

  • Participating in the creation of ideas and plans for locations/levels.
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls).
  • Finishing locations and cutscenes with existing meshes and decals.
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay.
  • Optimizing locations.
  • Collaboration with Level Designers (responsible for gameplay), Concept Artists.
  • 2D/3D Artists and other people  involved in creating game locations.
  • Working using the Unreal Engine 5.
  • Taking care of a particular part of the game (e.g. an entire level).

Qualifications

  • At least 2 years of experience in level design or lighting video games levels.
  • Previous experience working on an AA or AAA title.
  • Experience with Unreal Engine 5.
  • Very good command of English.
  • Passion for games and knowledge of the gaming industry from the player’s perspective.
  • Ability to express ideas verbally and through quick sketches.
  • Excellent teamwork skills.
  • An eye for real-world and game references.
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).

Additional Information

​​​​​What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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