As a Level Artist in Brno, you will be responsible for creating visually stunning and immersive game worlds. You will collaborate closely with level designers, concept artists, and 3D graphic artists, focusing on lighting, composition, and overall level atmosphere. Your role involves developing locations from initial concept to final form, including terrain, buildings, and interiors, utilizing and evolving internal procedural tools. You will ensure visual clarity and navigation, crafting environments that support gameplay, are visually attractive, and feel authentic and believable.
Good To Have:- Overlap into level design.
- Knowledge of 2D and 3D graphic tools like Adobe Photoshop, 3ds Max, Blender.
- Previous experience with level creation (professionally or modding).
Must Have:- Experience with a game engine (e.g., CryEngine, Unreal Engine, Unity).
- Attention to detail and aesthetic perception of space.
- Basic technical knowledge (modular elements, performance optimization, collision setup).
- Creative thinking and ability to generate new ideas.
- Enthusiasm and a proactive work approach.
- Ability to proactively solve problems and adapt to changes.
- Responsibility for the final visual appearance of locations.
- Passion for games and knowledge of the gaming industry.
Perks:- Creative work in a young, energetic, ambitious team.
- Opportunity to participate in the development of Kingdom Come: Deliverance II and other future AAA projects.
- Opportunity to learn from game industry veterans.
- Flat organizational structure.
- Pleasant working environment in modern offices in Prague or Brno.
- Joint breakfasts.