1. Based on the UE5 engine, design and implement UI interface motion effects (e.g., button clicks, page transitions, pop-up animations, fixed-pattern activity pages, dynamic atmosphere) according to interface functions and visual style.
2. Batch produce standardized motion effect resources based on provided reference cases or component libraries, adapting to different scene requirements.
3. Collaborate with the development team to check actual motion effect performance and promptly respond to bug fixes, ensuring the quality of motion effect presentation.
1. Familiar with any motion graphics production tool (Unity, UE4, UE5, AE, etc.), able to quickly produce results based on reference cases.
2. Possess basic motion graphics production experience, proficient in extending based on fixed patterns (e.g., replicating motion graphics from provided reference videos or documents).
3. Able to withstand high-intensity repetitive work, with high requirements for delivery speed and accuracy.
Note: A portfolio is required.
1. Familiar with basic performance optimization, with basic UE operational skills.
2. Strong perception of animation principles (e.g., curve usage, rhythm control).
3. Understanding of basic Blueprint interaction logic debugging.
4. Strong communication skills.