1. Responsible for defining and controlling the overall 2D art style of the game, following up on the design implementation of characters, monsters, weapons, and scenes.
2. Able to independently lead or guide the design team to complete concept designs, and collaborate with upstream and downstream teams to fulfill requirements.
3. Able to output methodologies, cooperate with the team to formulate corresponding art design specifications, and guide the team for efficient development.
4. Responsible for the overall coordination of the project design team's technology, personnel management, work progress, and quality, ensuring the smooth completion of game art work.
5. Responsible for communication and对接 with art partners, formulating the art team's work plan, and ensuring project progress.
1. A doer, with strong self-drive and a sense of responsibility; has experience as a 2D Art Lead, with 0-1 project experience.
2. 5+ years of game art design experience, proficient in stylized aesthetic shaping, with excellent international aesthetic ability and vision.
3. Originating from character concept design, with a solid drawing foundation, acute sense of color, rich imagination, high creative efficiency, and familiarity with the art content of various positions in game design.
4. Passionate about MOBA and competitive games. Possesses sufficient knowledge and understanding of post-apocalyptic light sci-fi themes.
5. Able to personally participate in production, and can guide character, scene, UI, and other work, with high aesthetic standards, and able to drive and improve the overall aesthetic of the team.
6. Successful game art management experience is preferred; rich experience in internal and external team collaboration is preferred.