3D Background Modeler

2 Months ago • All levels • 3D Art

Job Summary

Job Description

As a core member, you will be responsible for creating 3D models for backgrounds, props, and original or IP-based designs that align with the game's world. Your responsibilities include modeling, setting up and adjusting materials in Unreal Engine and Unity, creating regulations, establishing workflows, and conducting model checks for internal and external team members, along with schedule management. The company has experience in developing various titles using Unreal Engine 4 and 5, including 'ENDER MAGNOLIA: Bloom in the Mist', 'ENDER LILIES: Quietus of the Knights', and 'Redemption Reapers'. Furthermore, they have contributed to other projects like 'Pokemon Scarlet/Violet' and 'GRANBLUE FANTASY: Relink'.
Must have:
  • Practical experience in creating 3D objects and textures using Maya, Substance Painter, Photoshop, Zbrush, etc.
  • At least one title release experience.
  • Experience in at least one consumer title.
  • Experience with PBR (Substance Painter, etc.)
Good to have:
  • Experience in managing team members and customer negotiations.
  • Experience with Unreal Engine in at least one title.

Job Details

ポジション概要

【背景モデラー】
自社タイトル・コンシューマーゲーム・ソーシャルゲーム・エンタメなどと多くの案件を手掛け、現在3Dゲーム開発が増加中の当社で、コアメンバーとしてご活躍いただける3Dデザイナーを募集しています。

職務内容

これまでのご経験に合わせて、以下の業務をお任せします。

  • ゲーム中の背景、プロップ、オリジナルやIPなど世界観に合ったデザインでのモデリング業務
  • Unreal Engine、Unityでのセットアップやマテリアル調整
  • レギュレーション制作及びワークフローの構築
  • 社内外メンバーのモデルチェックやスケジュール管理

主な開発実績

■自社パブリッシング

ENDER MAGNOLIA: Bloom in the Mist
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S) 
 開発環境:Unreal Engine 5
ENDER LILIES: Quietus of the Knights
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S)
 開発環境:Unreal Engine 4
リデンプションリーパーズ
(Nintendo Switch、Steam、PlayStation 4/5)
 開発環境:Unreal Engine 4

 現在も複数タイトル制作が進められており、Unreal Engine 4やUnreal Engine 5にて
 開発を行っています。

■その他開発協力

ポケットモンスター スカーレット・バイオレット
 開発環境:Maya、Photoshop
 ポケモンモデル制作の一部を担当
GRANBLUE FANTASY: Relink
 開発環境:Maya, Substance Painter, ZBrush
 背景モデリングデザイン、UI/UX、VFX、の一部を担当。
ポケットアバター
 開発環境:Unity、Maya、Photoshop、Illustrator
 ※その他、大手開発会社様のプロジェクトでも開発協力実績多数あり。

その他開発実績

主な開発環境

  • 開発ツール:Maya、Motion Builder、Spine、Live2D、SpriteStudio、Photoshop、Substance Painter、Illustrator、CLIP STUDIO
  • チャットツール:Slack、Discord
  • 開発エンジン:Unreal Engine、Unity
    ※自社タイトルへの活用を視野に、アドグローブではモーションキャプチャーを導入。3Dゲーム開発に力を入れています!

必須要件

  • Maya、Substance Painter、Photoshop、Zbrushなどを使用した、3Dオブジェクトやテクスチャ制作の実務経験
  • リリース経験1タイトル以上
  • コンシューマータイトル経験1タイトル以上
  • PBRの経験がある方(Substance Painterなど)

推奨要件

  • チームメンバーの管理・顧客折衝経験
  • Unreal Engine経験1タイトル以上

組織体制

ゲーム事業本部は、現在103名が在籍しています。※2025年4月時点
【東京:62名/大阪:36名/北海道:5名】

選考プロセス

書類選考 → 一次面接 → 最終面接 → 内定
※面接回数は増減する可能性があります。

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