Gameloft Saigon Studio is seeking a Mid-Senior Level 3D Environment/Prop Artist to model and texture environments, props, and architecture based on concepts and technical specifications. The role involves creating both organic and hard surfaces in high and low poly, defining material and light properties for shaders, and identifying asset and workflow problems. The artist will be responsible for meeting deadlines and collaborating with various departments.
Must Have:
Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
Helping to define material and light properties for environment shaders.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
Coordinating with members of the team.
Add these skills to join the top 1% applicants for this job
game-texts
texturing
If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Saigon!
JOB DETAILS
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Main Responsibilities:
Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
Helping to define material and light properties for environment shaders.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.