3D Artist - The Division Resurgence ( M/W/NB)

8 Minutes ago • All levels • 3D Art

Job Summary

Job Description

As a 3D Artist for The Division Resurgence, you will be responsible for creating and implementing high-quality 3D art assets for characters, cosmetics, items, and weapons. This role involves collaborating with various development teams, co-managing outsourcing with vendors, and ensuring assets meet quality standards and technical constraints. You will also contribute to optimizing pipelines and fixing buggy features to achieve the expected quality.
Must have:
  • Create 3D art assets for characters, cosmetics, items, and weapons with top-notch quality.
  • Implement 3D assets in the game in collaboration with dev teams.
  • Co-manage outsourcing of 3D assets with vendors.
  • Ensure assets meet quality standards and consistency.
  • Account for technical and production constraints.
  • Set and share best practices for design, creation, workflows, and tooling.
  • Participate in finding solutions to fix buggy features and optimize systems.
  • Expert artistic skills in modelling, UV unwrapping, texturing.
  • Strong knowledge of 3D graphics creation tools (Blender, 3Dsmax, Zbrush, Substance Painter, Photoshop).
  • Strong knowledge of Art production and 3D pipelines on AAA games (PBR, Shader, optimization, assets management).
  • Shipped at least one game as a 3D artist in a senior or lead role.
  • Significant experience in a video game development team as a senior 3D artist.
  • Fluent in English.
Good to have:
  • Strong experience on character modelling.
  • Comfortable with a wide range of diverse artistic universes and styles, preference for realistic and grounded styles.
  • Creative, flexible, open to feedback and iterations, and a good team player.
  • Attention to detail, meticulous and organized working habits.
  • Solid knowledge of The Division IP universe.
  • Passion for playing and making games, with solid knowledge of the game industry.
  • Strong understanding of the full development cycle of a game.
  • Experience with Unreal Engine.
  • Knowledge of mobile platform development.
Perks:
  • Profit Sharing
  • Yearly Company Saving Plan
  • 25 paid time off + 12 additional paid days off
  • 50% of your Navigo pass is paid by the company
  • Lunch vouchers (9€/day)
  • Healthcare for you and your family
  • Ubisoft additional perks
  • Maternity leaves of 20 weeks
  • Paternity/co-parental leaves of 7 weeks
  • Gym available in the building

Job Details

JOB DESCRIPTION

  • Be responsible for the creation of 3D art assets content for characters & cosmetics, items & weapons (modelling, texture, ideally also skin & rigging and animation) with top notch quality – both that you create yourself and outsourced to vendors
  • Be responsible for the implementation of 3D assets in the game, in collaboration with other dev team cells (content, system, level design, gameplay programming), and according to their set specifications. Follow-up on final implementation of all 3D art assets to ensure proper execution
  • Co-manage with the Lead Artist the outsourcing of 3D assets creation with vendors (work specs & briefs, quality criteria, review & feedback deliveries), in collaboration with the production team (for planning, scheduling, tracking)
  • Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells
  • Account for technical and production constraints, and identify and manage risk & uncertainty associated with your area
  • Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelines
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

QUALIFICATIONS

  • Fluent in English
  • Expert artistic skills in modelling, UV unwrapping, texturing, and with a superior eye for composition, colour theory, artistic sensitivity and quality.
  • Strong broad knowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, VFX/particles – Blender, 3Dsmax, Zbrush, Substance Painter, Photoshop …),
  • Strong knowledge of Art production and 3D pipelines on AAA games (PBR, Shader and optimization, assets management…), and of the technical constraints relating to real-time, the 3D engines, and level editors.
  • We are looking for versatile artist, however, strong experience on character modelling is preferred.
  • You already shipped at least a game as a 3D artist in a senior or lead role
  • Significant experience working in a video game development team as a senior 3D artist – experience with AAA games is preferred
  • Comfortable with a wide range of diverse artistic universes and styles, preference for realistic and grounded styles
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • Attention to detail, meticulous and organized working habits.
  • A solid knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plus
  • Passionate about playing and making games, with solid knowledge of the game industry, and of different game genres across all platforms
  • Strong understanding of the full development cycle of a game, particularly production to live phases
  • Experience with Unreal Engine is a strong plus.
  • Knowledge of mobile platform development is a plus.

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