Next-Generation Environment Artist

Bosi

Job Summary

As a Next-Generation Environment Artist, you will be responsible for creating various types of next-generation environments and props in a realistic style, based on project requirements. This role demands strong communication, comprehension, and a productive work mindset, along with the ability to understand concept designs and contribute to their improvement and refinement.

Must Have

  • Create various types of next-generation environments and props in realistic style based on project requirements
  • Strong communication and comprehension skills
  • Possess a productive work mindset and communicate smoothly regarding project aspects
  • Ability to understand the intent of concept designers and contribute to secondary design, improvement, and refinement
  • Solid artistic foundation, rich creativity, imagination, and modeling skills
  • Experience with 3ds Max/Maya, Photoshop, ZBrush, Substance Painter, and other game art-related software
  • At least 2 years of experience in 3D/next-generation realistic production in the game industry
  • Strong professional ethics and teamwork spirit, pursuit of excellence, meticulousness, and organizational skills

Good to Have

  • AAA project experience preferred
  • Priority given to those with experience working on Call of Duty or similar realistic firearm-themed games
  • Familiarity with Substance Designer, Unreal Engine 4, or Unity 3D is preferred

Job Description

Job description

As a Next-Generation Environment Artist, you’ll create various types of next-generation environments and props in realistic style based on project requirements.

Skills & requirements responsibilities

Create various types of next-generation environments, props in realistic style based on project requirements.

Strong communication and comprehension skills, able to accept specific project needs and instructions.

Possess a productive work mindset and communicate smoothly regarding project aspects.

Ability to understand the intent of concept designers and contribute to secondary design, improvement, and refinement.

Required qualifications

  • Solid artistic foundation, rich creativity, imagination, and modeling skills.
  • Experience with 3ds Max/Maya, Photoshop, ZBrush, Substance Painter, and other game art-related software.
  • At least 2 years of experience in 3D/next-generation realistic production in the game industry, with AAA project experience preferred.
  • Priority given to those with experience working on Call of Duty or similar realistic firearm-themed games.
  • Strong professional ethics and teamwork spirit, pursuit of excellence, meticulousness, and organizational skills.
  • Familiarity with Substance Designer, Unreal Engine 4, or Unity 3D is preferred.

9 Skills Required For This Role

Team Management 3ds Max Unreal Unity Game Texts Substance Painter Photoshop Zbrush Maya

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