Job description
As a Next-Generation Environment Artist, you’ll create various types of next-generation environments and props in realistic style based on project requirements.
Skills & requirements responsibilities
Create various types of next-generation environments, props in realistic style based on project requirements.
Strong communication and comprehension skills, able to accept specific project needs and instructions.
Possess a productive work mindset and communicate smoothly regarding project aspects.
Ability to understand the intent of concept designers and contribute to secondary design, improvement, and refinement.
Required qualifications
- Solid artistic foundation, rich creativity, imagination, and modeling skills.
- Experience with 3ds Max/Maya, Photoshop, ZBrush, Substance Painter, and other game art-related software.
- At least 2 years of experience in 3D/next-generation realistic production in the game industry, with AAA project experience preferred.
- Priority given to those with experience working on Call of Duty or similar realistic firearm-themed games.
- Strong professional ethics and teamwork spirit, pursuit of excellence, meticulousness, and organizational skills.
- Familiarity with Substance Designer, Unreal Engine 4, or Unity 3D is preferred.