3D Game Animator

3 Months ago • All levels

About the job

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

We are looking for Animators that can attend weekly meetings.

We are willing to take on students, but we need active Animators that can contribute.

This is a volunteer position, so no monetary compensation is being offered at this time.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.

Qualifications

REQUIRED:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot animation software challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for 3D animation and an interest to learning game development

OPTIONAL:

  • Unreal Engine experience
  • Motionbuilder experience

Additional Information

REQUIRED SOFTWARE:

  • Autodesk Maya
  • Unreal Engine (we can assist with installation if necessary)

OPTIONAL SOFTWARE:

  • Motionbuilder (useful, but not essential)

About The Company

Epoch Games is an all-online, global game development team. We are working on an open-world RPG using Unreal Engine 4 called "The Lays of Althas: Sundered Order"​.


Our website:

http://epochgames.co.uk/


Our official forums:

https://discourse.epochgames.co.uk/


Our IndieDb page:

http://www.indiedb.com/games/the-lays-of-althas-sundered-order


Our Careers page:

https://careers.smartrecruiters.com/EpochGames

North Carolina, United States (Remote)

North Carolina, United States (Remote)

North Carolina, United States (Remote)

View All Jobs

Similar Jobs

Lila Games - Senior Game Animator

Karnataka, India (On-Site)

Lila Games - Senior Game Animator

Karnataka, India (On-Site)

Lila Games - Game Animator

Karnataka, India (On-Site)

Solvers India - Game Animator (Spine Animator)

Uttar Pradesh, India (On-Site)

Arrise Solutions (India) Pvt. Ltd. - Game Animator (Spine Animator)

Uttar Pradesh, India (On-Site)

Bigger Games - 2D Game Animator

İstanbul, Türkiye (On-Site)

Mob Entertainment - Game Animator

Missouri, United States (Remote)

Mob Entertainment - Game Animator

United States (Remote)

Maynor Consulting Pvt Ltd - Slot Game Animator

Madhya Pradesh, India (On-Site)

Similar Skill Jobs

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)

Activision - Expert Technical Producer

British Columbia, Canada (On-Site)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Anzu.io - Senior C++ Developer

Tel Aviv District, Israel (Hybrid)

Probably Monsters - QA Tester

Texas, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Jobs in Winston-Salem, North Carolina, United States

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Riot Games - Game Producer III, Game Loop - 2XKO

California, United States (On-Site)

Daybreak Game Company LLC - Senior Publishing Producer

California, United States (Hybrid)

Tencent - Senior Business Partnership Manager

California, United States (On-Site)

Tencent - Marketing Specialist

California, United States (On-Site)

Activision - Analytics Engineer (Contract)

California, United States (On-Site)

Epic Games - Technical UI Designer

North Carolina, United States (On-Site)

Animation Jobs

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Next Level Games - Technical Art Lead

British Columbia, Canada (Hybrid)