Combat Planner

4 Months ago • 3 Years +
Combat Design

Job Description

The Combat Planner will be responsible for designing and creating combat monsters, combat levels, and editing combat AI for the game. This role requires the ability to write clear and concise documentation to facilitate communication with colleagues outside of the planning function. Collaboration with other functional teams is crucial to implement designs in the game version and iterate based on test feedback. Strong communication and cooperation skills are essential, as is the ability to actively accept feedback, proactively promote cooperation, and be responsible for the work. The planner should have 3+ years of experience in combat planning.
Good To Have:
  • Understanding of the League of Legends IP.
  • Experience and understanding of current popular games.
  • Strong learning ability.
  • Exploration spirit.
Must Have:
  • Participate in the design and production of combat monsters.
  • Design and production of combat levels.
  • Edit combat AI.
  • Write clear and readable documents for collaboration.
  • 3+ years of combat planning experience.
  • 2+ years of Unreal Engine experience (skills editor, level editor, GAS, blueprints).
  • Configure UI and audio resources.
  • Research competitor products and output research analysis documents.

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工作内容和要求:

  • 参与游戏的战斗怪物设计与制作、战斗关卡设计与制作和战斗AI编辑
  • 能够撰写清晰易读的文档,方便与非策划职能的同事协作沟通
  • 与其他职能团队协作,共同把设计实现到游戏版本中,并能够根据测试反馈进行迭代
  • 较强的沟通与合作能力,能够积极接受反馈,主动推进合作,落地工作认真负责
  • 3年以上战斗策划从业经验
  • 2年以上 Unreal 引擎使用经验,能够熟练使用技能编辑器、关卡编辑器、GAS、蓝图
  • 对英雄联盟 IP有了解、对当下热门游戏有体验和了解、学习能力强、有探索精神可加分

 

工作交付期望:

  • 逻辑清晰,条理分明的策划设计文档
  • 怪物、关卡设计和制作
  • 战斗 AI 编辑
  • UI 资源和音频资源的配置工作
  • 调研竞品并输出调研分析文档

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