Experienced 3D Artist

11 Months ago • All levels

Job Summary

Job Description

Experienced 3D Artist needed for AAA game development. Must have proficiency in Maya/Max, Substance Designer/Painter, Z-Brush, and Photoshop.
Must have:
  • 3D Modelling
  • Maya/Max
  • Substance Designer
  • Z-Brush
Good to have:
  • PBR Materials
  • Unity/Unreal
  • Game Optimization
  • Asset Management
Perks:
  • Annual Leave
  • Healthcare Cover

Job Details

Description

As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76. 

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems. 

We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games. 

We’re looking for a 3D Artist to join our award winning team conveniently located in Mid City Valley, Kuala Lumpur. 

As a 3D Artist at Double Eleven, you’ll specialise in creating a diverse range of hard and soft surface props, re-skins and environment creation using all the latest art production techniques, help schedule the creation of the assets as well as supporting fellow artists.

We can support relocation within Malaysia and have a dedicated Operations team on standby to assist you and your family with every step to us.  

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered.

Strictly no agencies (sorry guys!) and we’re unable to sponsor a visa for this role. 

 Would you enjoy

  • Helping to create beautiful games
  • Being part of an amazing team working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams in the industry
  • All that without having to sacrifice your work-life balance or worry for your job security

What you’ll be doing

  • Able to model to a high level with the ability to create stunning environments/props/re-skins around a realistic set art direction
  • Complete understanding of 3D modelling workflow, using concepts through to final game ready assets
  • Able to verify asset quality once imported into the game, and make improvements when necessary
  • Good technical understanding of how to manage assets to fit memory, design, and performance
  • Working in our own and other multi-platform game engines, with a diverse range of titles and art styles
  • Produce rich materials and shaders that complement and enhance environments and props
  • Work closely with Artists and Lead Artists to help concept, model, deliver and maintain the established art style
  • Help to plan and estimate workload
  • Work well within the team environment and be able to support other team members
  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team
  • Must be trustworthy and operate at a high level of integrity, team spirit and drive

What we’re looking for

  • A strong portfolio illustrating proficiency as a generalist 3D Artist
  • Good understanding of Maya/Max, Substance Designer/Painter, Z-Brush and Photoshop
  • Experienced in generating PBR materials and shaders
  • Good Unity/Unreal experience including asset import and management, optimization, material, lighting and baking
  • Experienced in working on current generation games
  • Effective communicator with art staff and team leads
  • Highly motivated and proactive
  • Able to collaborate and contribute effectively in a team environment
  • Experience in a game production environment
  • Ability to meet deadlines
  • Fluent in English, both verbal and written

 

Qualifications

  • All relevant qualifications considered

What to expect

We’re pretty sure we’re the best place to work, period.

Some of our benefits include:

  • Start your day any time between 9:00am and 11:00am
  • Annual leave + KL gazetted public holidays + leave for your birthday! 
  • Up to 10 days discretionary annual leave during the end of year holiday break 
  • 1 day off if you’re moving house  
  • A personalised development plan mapped against our clear development framework
  • Company private healthcare cover in-patient and out-patient for employee, spouse and children
  • Access to mental health support via Plumm (includes 4 free video counselling sessions per month) 
  • Potential for annual performance bonuses and an end of year bonus
  • State of the art office facilities
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decision-making to allow you to thrive
  • Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun 
  • Free juice, hot drinks, and fruit
  • Many free team parties to celebrate team and game milestones 
  • Employee referral bonus (up to MYR5,000!)
  • Opportunity to attend and speak at global events as a Double Eleven Ambassador
  • Sponsored team activities 
  • In-studio wellbeing programmes and support
  • Opportunity to contribute to our internal Employee Diversity and Equality Network
  • Free game codes, game swag and merchandise
  • Maternity, paternity, adoption and dependent leave available.  
  • Free on site parking 

Ways to reach 

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Recruitment team at jobs@double11.com 



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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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