Founded in 2017, Spatial unlocks the full potential of immersive technology to enhance human experience in real world environments. Spatial liberates sound design from linear and channel-based audio, allowing people to do things with immersive sound that have never been done before. Spatial is also looking to the future, where the same intricate and extensive principles of sound for physical spaces can be applied to visual technologies enabling the creation of the ultimate experience simulations.
Spatial's team and demo locations are located in Scottsdale, AZ and partner sites around the US. Led by experienced leaders from Apple, Nest and Pluto TV and backed by DBL Partners, BITKRAFT Ventures, National Geographic Society, The Kraft Group, Marquee Sports Holdings, WS Development and others, Spatial is poised to reimagine immersive human experiences.
We are looking for a talented and experienced contract 3D artist who applies principles of lighting, composition, and color theory to craft visually captivating scenes in Epic’s Unreal Engine. You operate across diverse industries such as gaming, entertainment, advertising, and architectural visualization, adeptly tailoring their skills to project needs. Collaborating closely with the head of creative, you enhance the visual and interactive aspects of projects, ensuring assets are optimized for performance and quality within a pipeline designed to support the final USDZ format on visionOS.
This position is based in Scottsdale, Arizona (preferred); however, remote work will be considered for the right candidate.
What You’ll Need:
Characteristics of Success at Spatial:
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
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