Midwinter - Technical Artist (Procedural/Environment) | Midwinter - Artiste Technique (Procedural/Environment)

12 Months ago • All levels • Technical Art

Job Summary

Job Description

Technical Artist with expertise in procedural content generation and workflows for Unreal Engine. Experience with Houdini, automation, performance optimization, and shader creation is essential.
Must have:
  • Procedural Content
  • Unreal Engine
  • Houdini Expert
  • Workflow Design
Good to have:
  • Automation Setup
  • Shader Creation
  • Performance Tuning
  • Tool Development
Perks:
  • Flexible Work
  • Growth Opportunities

Job Details

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

Midwinter Entertainment is a Behaviour Interactive studio. Founded as an independent game developer in 2016, Midwinter proudly joined Behaviour Interactive in 2022, and we are now working on our next unannounced title. We believe in a culture of playfulness, fearlessness, and respect, and we aspire to create a thriving community that shares in our values, both around our games and in our workplace. 
 
Now part of Behaviour, we are expanding our work locations, offering positions in select locations across the U.S., Quebec, and Ontario. We offer several modes of work (100% from home, Flex, 100% in-office) to all our employees, with offices located in Kirkland, Montreal, and Toronto. 

Midwinter is looking for a Technical Artist to join our talented team. We are a small team where the impact of your work will be felt in the games that we make.

As an experienced Technical Artist (Procedural Workflows and Generation), you will work in collaboration with art director, technical artists, engineers, and environment artists on procedural tools, workflows, and content generation. 

In this role:

    • You will research and explore the potential solutions for content creation problems with art director and environment artists and explore the effective pipeline in pre-production. 
    • You will work with technical artists, environment artists, and engineers to convert prototype content into production in Unreal Engine. 
    • You will stay current with technical knowledge about procedural content generation and workflows. 
    • You will educate and guide artists relating to procedural content generation. You will communicate technical requirements for Unreal Engine and run-time procedural systems, workflows, and tools to serve our game creation goals. 
    • Help set technical standards and production processes to guide the team and ensure that their work achieves the visual target while also meeting performance standards. 
    • Work together with Tools and Rendering engineers to guide technology and tool development. 
    • Work with artists and designers to determine tool and workflow requirements. 

What we’re looking for:

    • Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows. 
    • Expert in procedural content creation applications such as Houdini and using these within Unreal Engine 
    • Creative, collaborative, autonomous, and flexible problem solver with an inclusive attitude 
    • Experience using and setting up Automation for content/asset processing. 
    • Understanding of performance and GPU rendering for creating optimized realtime content, lighting and materials. 
    • Experience with building workflows and tools through a full project production cycle (pre-production to shipping). 
    • Experience creating shaders for various assets including characters 


    • While we believe all the listed qualifications are important to the role, we’re keen to hear from anyone who believes they have valuable experience to bring.  If you’re passionate and align with our team and mission, but don’t meet all the qualifications, please still apply! 

      JOIN US AND WE'LL KEEP WARM TOGETHER! 

      Midwinter Entertainment is a Behaviour Interactive{link} company.  
      Midwinter Entertainment, Inc. is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. 
Midwinter Entertainment est un studio de Behaviour Interactif. Fondé en tant que développeur de jeux indépendant en 2016, Midwinter a fièrement rejoint Behaviour Interactive en 2022, et nous travaillons actuellement sur notre prochain titre non annoncé. Nous croyons en une culture du jeu, de l'intrépidité et du respect, et nous aspirons à créer une communauté prospère qui partage nos valeurs, à la fois autour de nos jeux et sur notre lieu de travail. 
 
Faisant maintenant partie de Behaviour, nous élargissons nos lieux de travail, offrant des postes dans des endroits choisis à travers les États-Unis, le Québec et l'Ontario. Nous offrons plusieurs modes de travail (100% à domicile, Flex, 100% au bureau) à tous nos employés, avec des bureaux situés à Kirkland, Montréal et Toronto. 

Midwinter est à la recherche d'un artiste technique pour se joindre à notre équipe talentueuse. Nous sommes une petite équipe où l'impact de votre travail se fera sentir dans les jeux que nous produisons.

En tant qu'artiste technique expérimenté (procédural et environnement), vous travaillerez en collaboration avec le directeur artistique, les artistes techniques, les ingénieurs et les artistes de l'environnement sur les outils procéduraux, l'environnement et la génération de contenu. 

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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