Rigger (Senior) - (Rainbow Six Siege)

5 Minutes ago • 4-5 Years
Rigging

Job Description

As a Senior Rigger at Ubisoft Montreal, you will enable characters and objects to move realistically within game worlds by creating flexible and intuitive rigs. You will collaborate with the art team to understand the game vision, rig and skin characters and objects, and ensure consistency. This role involves balancing artistic aspects with technical constraints, troubleshooting models with character modellers, and working closely with animators to achieve believable motion. You will iterate on your work based on feedback from interdependent teams.
Good To Have:
  • Knowledge of game engines (e.g. Unity or Unreal)
Must Have:
  • Collaborate with the art team to understand game vision and rigging/skinning needs
  • Study concept art and research references
  • Rig and skin characters and objects while maintaining organization
  • Balance artistic aspects and technical constraints with technical directors
  • Partner with character modellers to troubleshoot models
  • Work closely with animators for believable motion
  • Iterate to improve work based on feedback
  • Minimum of 4-5 years experience in video game rigging, modelling, and/or animation
  • Knowledge of 3D software (3DS Max, Maya, MotionBuilder) and scripting
  • Solid understanding of anatomy and cloth
Perks:
  • Hybrid work model
  • Work-life balance

Add these skills to join the top 1% applicants for this job

communication
3ds-max
rigging
anatomy
concept-art
unreal
unity
game-texts
maya

JOB DESCRIPTION

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

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