1. Responsible for the design and production of actions in the project, including character action design, BOSS-related, gameplay, and appearance-related action design.
2. According to the game's content requirements, determine the game's action style and accurately implement project development needs.
3. Proficiently use the Unity engine to optimize game action effects; integrate resources into the version.
4. Work closely with game planning, art, programming, and other relevant departments to coordinate the production process and ensure project progress and quality.
1. College degree or above, art-related educational background, with more than 5 years of relevant work experience.
2. Experience in MOBA game pipeline production; understanding of state machines, mastery of animation technical knowledge, and understanding of character rigging capabilities.
3. At least 1 Unity engine project development experience.
4. Proficient in 3D action techniques, solid animation professional foundation, proficient in the laws of human and animal body movement.
5. Familiar with and able to use body language, camera language, and composition, with good overall design and presentation skills.
6. Strong communication skills, rich team cooperation awareness, independent design ability, down-to-earth and not impetuous, strong stress resistance.