Senior Gameplay Programmer (Plague Team)

14 Minutes ago • 5 Years +
Gameplay

Job Description

This is an opportunity to join an experienced and passionate group, determined to forge the path of 3rd person action/adventure games. For our next production, we are strengthening our Gameplay Programming division. In a human-sized team, you will take charge of the complete development of features, in direct collaboration with the design, animation, and art divisions. Your missions include the development and integration of key game elements such as AI, animations, sound design, camera, and interface, ensuring clear and maintainable code.
Good To Have:
  • Knowledge of pathfinding and artificial intelligence
  • Experience or curiosity for projects with strong gameplay challenges, especially on narrative or 3rd person action/adventure games (3C, etc.)
  • Experience with physics engines
Must Have:
  • Minimum 5 years of experience in gameplay programming in video games
  • Proficiency in C++
  • Clear communication and multidisciplinary collaboration
  • Autonomy in taking full ownership of topics
  • Ability to step back and propose creative and technical improvements

Add these skills to join the top 1% applicants for this job

cpp
unity
talent-acquisition
game-texts
quality-control

What is Asobo Studio?

The answer in video from David Dedeine, co-founder and Creative Director of the studio: https://www.youtube.com/watch?v=XFjvF29zUZM

In short: Innovation x Immersion x Emotion

For over 20 years, we have been behind 25 games for PC and consoles, including famous licenses, original games, and innovative creations.

Today, we work with over 300 employees on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, the studio's XR department.

Our goal as a studio is to create exceptional, memorable interactive experiences for our players.

Pursuing this goal is our source of daily inspiration and satisfaction. It pushes us to always do better, to progress, and to surpass ourselves: this is what guides us and gives meaning to everything we do here.

Why is joining us for this position a great opportunity?

This is an opportunity to join an experienced and passionate group, determined to forge the path of 3rd person action/adventure games. For our next production, we are strengthening our Gameplay Programming division. In a human-sized team, you will take charge of the complete development of features, in direct collaboration with the design, animation, and art divisions.

Your team

You will join the Gameplay team led by Cyril Doillon (Gameplay Technical Director), composed of 8 programmers.

The organization relies on daily collaboration with the design, animation, and art teams, and an approach focused on rapid and iterative resolution of production issues.

Your missions

  • You will be responsible for the development and integration of one or more key elements of the game, ensuring complete feature management.
  • You will collaborate closely with the design, animation, and art teams to design adapted solutions, anticipating risks and proposing creative and technical improvements.
  • You will develop and integrate key gameplay elements: AI, animations, sound design, camera, interface.
  • Your responsibilities may include AI, environmental interactions, camera control, economy management, and player progression, etc.
  • You will ensure that your code is clear, maintainable, and documented.
  • You will organize your work autonomously, using internal tools and integrating team feedback.
  • You will also take into account feedback from the company's QA department and the game's publisher.
  • You will mentor more junior profiles in the team, sharing your experience and contributing to their skill development.
  • You will be proactive, both on technical aspects and on design choices and player experience.

The fundamentals for success in this role

  • Minimum 5 years of experience in gameplay programming in video games
  • Good proficiency in C++
  • Clear communication and multidisciplinary collaboration
  • Autonomy in taking full ownership of topics
  • Ability to step back and propose creative and technical improvements

The little extras to be even more comfortable

  • Knowledge of pathfinding and artificial intelligence
  • Experience or curiosity for projects with strong gameplay challenges, especially on narrative or 3rd person action/adventure games (3C, etc.).
  • Experience with physics engines

Your application

If this opportunity seems like an exciting new step for your career, we would be delighted to meet you.

We know that some people hesitate to apply when they are not convinced they meet all the requirements for a position. If you are not sure you meet all the criteria, go for it!

Share with us what you can bring to the project; we look forward to discovering your unique talents, whether for this position or for a future opportunity.

Send your CV, cover letter, and achievements (professional and personal projects) via the form below.

Next steps?

  • Review of your application
  • Technical test (if applicable)
  • Interview with a member of the HR team (remote)
  • Technical interview with the project Leads (in person, when possible, and we will reimburse your round trip to Bordeaux)

If you want to know us better, take a look at our LinkedIn, there's plenty to discover about life at Asobo!

See you soon!

The Asobo team

Asobo Studio is an employer that subscribes to the principles of affirmative action and equal employment opportunity. All qualified individuals will be considered for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, gender identity, or any other non-professional factor.

We are also committed to providing reasonable accommodations for individuals with disabilities. If you need a specific accommodation for a position, please do not hesitate to discuss it during your interview with the recruitment team.

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