Senior Lighting Artist (City Life Simulation)

3 Months ago • All levels • VFX

Job Summary

Job Description

As a Senior Lighting Artist, your primary responsibility is to enhance the visual and atmospheric appeal of the game through lighting solutions. You will collaborate with the Lead Artist to understand the artistic vision and mood conveyed by the concept art, analyzing and deconstructing it to effectively express emotions in characters and scenes. Based on the planning requirements for the user's flow experience, you'll design lighting atmosphere drafts for scenes and characters. You will also utilize the engine's lighting components to achieve the desired in-game effects, including character representation, timeline animations, and both indoor and outdoor environments. Furthermore, you will work with TA and 3D departments to establish lighting usage, values, colors, and performance standards, collaborating with various departments to refine and maintain the lighting toolchain. You will manage and maintain the production rules and stability of lighting, fog effects, and post-processing. Finally, you will manage the scheduling of lighting needs from all parties, efficiently and effectively completing project milestones.
Must have:
  • Enhance game visuals with lighting solutions.
  • Analyze and deconstruct concept art for emotional expression.
  • Design lighting atmospheres based on planning requirements.
  • Utilize engine lighting components for desired effects.
  • Establish lighting standards and maintain toolchain.

Job Details

1.通过灯光提升游戏的视觉及氛围表现,为项目提供灯光解决方案。 2.与主美沟通了解原画氛围设定所传达的意图,对原画进行分析解构并运用灯光提升角色和场景的情绪表达能力。 3.根据策划需求的心流体验,为场景和角色设计灯光氛围稿。 4.合理利用引擎的灯光组件完成游戏内的效果表现,包括角色表现,timeline动画,室内室外。 5.与TA和3D部门配合,建立灯光的使用,数值,色彩,性能等规范,协同各部门完善并维护灯光工具链。 6.管理维护灯光雾效后处理的制作规则以及落地稳定性。 7.排期管理来自各方的灯光需求,高质高效的完成项目节点。

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