Senior Software Engineer, GPU Rendering

2 Months ago • 1-7 Years
Rendering

Job Description

Cadence is seeking a Principal Software Engineer specializing in modern rendering techniques to join the Graphics Team. This role involves enhancing the rendering engines that power PCB and Packaging design tools like Allegro X and OrCAD X. Responsibilities include implementing new application functionality, addressing GPU rendering performance issues, extending GPU rendering technology to new products, and broadening GPU support by closing functional gaps. The engineer will contribute to advancing rendering technology used by countless users daily, impacting usability and performance.
Good To Have:
  • Understanding of code architecture for elegant solutions
  • Experience with large code bases
  • Ability to work independently
  • Familiarity with Visual Studio and Perforce
  • Curiosity and passion for learning
  • Basic understanding of PCB design and manufacturing
  • Experience supporting customer environments
Must Have:
  • Modern rendering practices
  • C, C++, GLSL programming
  • 2D/3D rendering APIs (OpenGL, DirectX, Vulkan)
  • Full application development lifecycle
  • Excellent communication skills
  • Strong debugging and problem-solving skills

Add these skills to join the top 1% applicants for this job

communication
problem-solving
rendering
cpp
vulkan
glsl
perforce
open-gl
visual-studio
direct-x

At Cadence, we hire and develop leaders and innovators who want to make an impact on the world of technology.

The Graphics Team is looking for a Principal Software Engineer specializing in modern rendering techniques to join the team.

This team supports PCB and Packaging design tools like Allegro X and OrCAD X which rely on several different rendering engines. These engines support an interactive 2D graphical canvas in a variety of customer environments and on available GPU technologies and are an essential enabling technology for the product portfolio and have a critical impact on usability and performance.

As a member of this team, you will have opportunities to advance the rendering technology used in a variety of products by countless users on a daily basis. Whether advancing the rendering engines themselves, or enabling other feature enhancements, your contributions will have a direct and visible impact on customers.

Responsibilities

  • Implement new application functionality across the rendering engines
  • Address core performance issues with GPU rendering
  • Support other R&D teams as they develop new features requiring rendering support
  • Extend GPU Rendering technology to new products
  • Broaden GPU support by closing functional gaps

Experience

  • Bachelors in Computer Science + 7 years of experience, or
  • Masters in Computer Science + 5 years of experience, or
  • PhD in Computer Science + 1 year of experience

Requirements

  • Outstanding and demonstrable working knowledge of modern rendering practices
  • Programming Languages: C, C++, GLSL
  • Experience with 2D/3D rendering APIs: OpenGL, DirectX, Vulkan
  • Experience with the entire application development lifecycle - designing, coding, testing, debugging applications
  • Excellent verbal and written communication skills
  • Excellent debug and problem solving skills

Great To Have

  • Ability to ‘see beyond the code’ to understand it’s architecture to propose and implement practical and elegant solutions
  • Experience with large code bases
  • Capacity to work independently with minimal supervision
  • Familiarity with Visual Studio and Perforce
  • Strong curiosity and a passion for learning
  • Basic understanding of PCB design and manufacturing
  • Experience with supporting customer environments

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