Senior Technical Artist

1 Month ago • 6 Years + • Technical Art

About the job

Job Description

Elsewhere Entertainment seeks a Senior Technical Artist to contribute to a new IP. Responsibilities involve supporting and improving content creation workflows (shaders, rigging, animation, texturing, VFX, lighting, UI), collaborating with artists and engineers on tool solutions, maintaining technical asset production, and mentoring junior tech artists. The ideal candidate possesses 6+ years of game industry experience with at least 3 shipped titles, comprehensive scripting knowledge (Python, JavaScript, C#, C++, MAX Script, or MEL), in-depth understanding of memory/performance impact, shader writing/debugging, PBR systems, game engines, and pipelines. Creativity, problem-solving skills, and a team-oriented attitude are essential.
Must have:
  • 6+ years game industry experience (3 shipped titles)
  • Scripting proficiency (Python, JavaScript, etc.)
  • Shader writing and debugging
  • Deep understanding of PBR and game engines
  • Content creation workflow improvement
  • Collaboration with artists and engineers
Good to have:
  • AAA title experience
  • Variety of video game genre experience

Job Title:

Senior Technical Artist

Requisition ID:

R023452

Job Description:

Elsewhere Entertainment is looking for a Senior Technical Artist to join the development of a new IP.  


Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining.  


As a member of the Technical Art department, you’ll put your amazing skills to use solving a wide range of challenges, including implementing artist tools and defining our pipeline and workflows.  


As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  

 

You’ll help us by…  

  • Support and improve content creation workflows for our art team, including shaders, rigging, animation, texturing, visual effects, lighting, and UI. 

  • Collaborate with Artists and Engineers to deliver innovative tool solutions that will help artists develop epic visual content. 

  • Maintain aspects of technical asset production (leak prevention, content data implementation, etc.). 

  • Inspire and mentor fellow tech artists as a role model of initiative, accountability, and demeanor. 

 

You’re awesome because you have…  

  • Proven experience (6+ years) in the games industry working in a tech art position, with at least 3 shipped titles. 

  • Comprehensive understanding of scripting languages. (Python, JavaScript, C#, C++, MAX Script, or MEL). 

  • In depth knowledge of memory and performance impact from a content creation perspective.  

  • Experience writing and/or debugging shaders. 

  • Excellent understanding of Physically Based Rendering systems and techniques.  

  • Possesses in-depth understanding of game engines, pipelines, and processes. 

  • Creativity in problem solving and a positive, respectful team-first attitude. 

  • Organization methods and the capability to meet agreed timelines. 

 

Bonus points for…  

  • Experience working on AAA titles. 

  • Enjoyment of playing a variety of video game genres and titles. 

 

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.  

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.  

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

 

Ready to Activate Your Future?  

 

#elsewhere 

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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