Welcome to Amazon Games Bucharest! Joining the ranks of the existing development teams in Orange County, Montreal, San Diego and Seattle, we’re excited to expand Amazon Games’ commitment to creating and publishing incredible games, and we’re on the lookout for talented folks to join us as we grow.
At Amazon Games, our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs, including New World, with our studios and teams in Seattle, Orange County, San Diego, and Montreal. Amazon Games also publishes best-in-class games working closely with our partners, leading with Lost Ark from Smilegate RPG, Throne and Liberty from NCSOFT, Blue Protocol from Bandai Namco Online as well as the next major entry in the Tomb Raider series from Crystal Dynamics.
As a Technical Artist (Environment), you bridge the gap between art and programming. You integrate content and participate in artistic processes while respecting artistic direction set out by Amazon Leadership and technical constraints.
Key job responsibilities
- Work with artists, programmers and designers on various aspect of the world and environment content, as well as materials, lighting, environmental VFX and data pipeline.
- Create content related scripts, tools, and shaders using industry standard scripting and editor toolsets.
- Proactively seek out pipeline improvements, workflows and technology issues.
- Document best practices and standards for workflow processes, ensuring the evolution, sharing and understanding of our pipeline.
- Collaborate and communicate daily with teammates creating content.
- Troubleshoot and solve problems for teammates to enable them to do their best work.
We are open to hiring candidates to work out of one of the following locations:
Bucharest, ROU
- Extensive experience in working as a technical artist for real time content
- Experience with 3D content creation tools such Blender, 3dsmax, Houdini and preferably Maya
- Experience with game engines; Unreal is a strong plus
- Experience in workflows, software, and techniques related to the creation of procedural environments and/or character customization
- Knowledge of one or more programming languages (C#, C++, Python...)
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