At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
We are looking for a strong
technical artist to collaborate with modelers in order to rig/skin assets in Autodesk Maya and to implement these assets into Unreal Engine 5 with minimal supervision. The expectation is to assume ownership of their content and resolve any issues proactively. You will also be supporting the development of an ever-growing character creator both by developing new tools as well as supporting existing pipelines.
What You'll Do:
- Work directly with Character and Art teams to define and build the best rigs, tools and workflows for those teams
- Work directly with tech art and engineers to continue development on our character creator
- Collaborate with our development partner studios in the development of asset pipelines
- Produce work in an efficient and timely manner, adhering to an agreed-upon schedule
- Ensure quality of related assets by maintaining responsibility over skinning and rigging tools and pipeline throughout the project's development including fixing bugs
- Highlight and troubleshoot downstream dependencies that arise from rigging and skinning pipelines
- Document the pipeline and tools development to encourage and empower the art team to optimize their processes
What You'll Bring:
- 2+ years of experience rigging and skinning sophisticated assets in Autodesk Maya
- Proficiency in testing and implementing assets into Unreal.
- Ability to troubleshoot skeletal mesh, morph target, animation assets and blueprints in Unreal Engine 5.
- Expertise in crafting Autodesk Maya tools and scripts to support project needs.
- Basic 3D modeling and texturing skills is a strong plus
- Basic understanding of animation and setting up poses for testing rigs
- Able to be responsible for the entire skinning and rigging process across the game
- Knowledge of character creators is a strong plus
- Good oral and written communication skills
Compensation Range, Currency USD:
- Starting Pay Range: $103,600
- Pay Range End: $170,400
In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.
We are an Equal Opportunity / Affirmative Action Employer
Wizards is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.