Environment Artist

5 Months ago • 3-5 Years • Technical Art

Job Summary

Job Description

Romero Games seeks an experienced Environment Artist (3-5 years) to contribute to a major upcoming FPS title. Responsibilities encompass collaborating with art, design, and tech teams to create immersive game environments; utilizing geographical and architectural knowledge; adhering to artistic vision and technical constraints; balancing visual quality and performance; building modular and reusable assets in Unreal Engine; and creating compelling narratives through environmental design. The ideal candidate will have experience with PBR materials, tileable textures, kitbash systems, and procedural techniques. Remote work is possible.
Must have:
  • 3-5 years Unreal Engine experience
  • High-quality environment creation
  • Strong collaboration skills
  • PBR materials & tileable textures knowledge
  • Kitbash systems & procedural techniques
  • Unreal Engine Blueprint experience
Good to have:
  • Perforce
  • Substance Designer
  • SpeedTree
  • Photogrammetry
  • Lighting fundamentals
Perks:
  • Company Ownership
  • 5 weeks vacation + holidays
  • Hybrid/Remote Work
  • Sabbaticals
  • Premium Health Benefits
  • Fertility Leave
  • Relocation Assistance
  • Life-Friendly Policies
  • Menopause Leave
  • Compassionate Leave
  • Parental Leave
  • Professional Development
  • Social Events
  • Expert Speaker Series
  • Bike-to-Work Programme

Job Details

Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.

We are looking for an Environment Artist with a keen eye for detail and a passion for creating immersive game worlds. This role is ideal for someone with 3–5 years of experience in real-time environment creation and at least one published title (ideally AAA). You’ll collaborate with a talented team of asset, material, VFX, and lighting artists to craft visually stunning and performance-optimized environments.

This position is open to remote work for the right candidate, with the option to relocate to our office in Galway, Ireland. 

Please note: This is not an entry-level position.

What you will do:

  • Collaborate with art, design, and tech teams to build amazing game environments

  • Use your knowledge of geography and architecture to craft immersive settings that support both narrative and gameplay

  • Work closely with the Art Director and our Lead Artist to align your work with the game’s overall artistic vision

  • Take ownership of assigned environments and props while adhering to the project’s artistic style and technical constraints

  • Balance visual quality and performance, ensuring assets meet the requirements of real-time rendering

  • Build environment assets in a modular and reusable way, creating blueprints in Unreal

What you need to have:

  • 3–5 years of professional experience creating environments in Unreal Engine

  • Strong creativity and commitment to delivering high-quality work

  • Great communication and problem-solving skills, with the ability to collaborate effectively across disciplines

  • Solid understanding of PBR materials, tileable textures, and game-ready asset workflows

  • Experience with building kitbash systems and using procedural techniques and PCG

  • A positive attitude towards receiving feedback and sharing knowledge with the team

  • A strong portfolio showcasing your environment art skills

  • You are able to create storytelling through environment assets

  • A passion for games and enthusiasm for creating immersive worlds

What is nice to have:

  • Experience with version control systems like Perforce

  • Skills in advanced material creation using tools such as Substance Designer or similar software

  • Familiarity with foliage creation workflows, including tools like SpeedTree or similar

  • Experience optimizing assets and environments for real-time performance

  • Knowledge of photogrammetry workflows and their application in game environments

  • Understanding of lighting fundamentals and collaboration with lighting artists to enhance mood and atmosphere

Benefits:

  • Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake. (This benefit is not open to contractors.)

  • Vacation: Time off for vacation. Five weeks vacation per year + 10 national holidays. Extra vacation days after 5 and 10 years of service.

  • Hybrid Working. Flexible working hours, including work-from-home and remote work.

  • Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.

  • Premium Health. Premium health benefits, plus extended healthcare coverage.

  • Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.

  • Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing. 

  • Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.

  • Menopause: Up to five days off per year for appointments or recovery days.

  • Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.

  • Parental Leave and Support. Family-focused benefits include fully paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.

  • Professional Development: World-class workshops on accessibility, diversity, design and more, from internationally recognized experts.

  • Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us. 

  • Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.

  • Bike to Work Programme: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment.

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About The Company

Romero Games is a mature, independent game studio of over 100 developers founded in 2014 by award-winning game developers Brenda and John Romero in 2014. Our current project is an all-new FPS with an original, new IP working with a major publisher. Across our team, we have worked on over 100 shooters and crafted six new IPs, all in development roles

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Galway, County Galway, Ireland (Hybrid)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Hybrid)

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