Temporary Senior Lighting Artist

1 Month ago • 5 Years + • Technical Art • $67,680 PA - $124,800 PA

Job Summary

Job Description

Cloud Chamber seeks a Temporary Senior Lighting Artist for their next BioShock installment. Responsibilities include contributing to the Unreal Engine lighting pipeline, collaborating with artists across multiple locations, partnering with animation and cinematic teams to light in-game and pre-rendered sequences, creating key art and marketing shots, troubleshooting Blueprint issues, supporting art best practices, and contributing to a positive work environment. The role demands expertise in real-time lighting, Lumen, Sequencer, and Blueprint, along with cinematic and character lighting experience. The position is fully remote, lasting up to 12 months.
Must have:
  • 5+ years AAA game lighting experience
  • Unreal Engine (Lumen, Sequencer, Blueprint)
  • Senior Lighting Artist experience on AAA title
  • Cinematic & character lighting expertise
  • Excellent communication and collaboration skills

Job Details

 

Cloud Chamber is looking for a radiant Temporary Senior Lighting Artist to work with us on the next BioShock. You will work within the Unreal Engine to create immersive and mood-setting lighting for both gameplay environments and cinematic sequences. You delight in walking the razor’s edge of art and technology and are able to communicate visually to evoke the mood that is called for in a scene. This role is all about collaboration. You will partner with other artists, enhancing and supporting their work, adding depth and life to the existing environments, and punching up cinematic storytelling with character lighting. You make all of this [gestures to the entire gamescape] look good.

Please note that this is a temporary role with an employment term of no longer than 12 consecutive months.

Job Details:

  • Contribute to the construction of the lighting pipeline within the Unreal Engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to, and help maintain, efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications:

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Working knowledge of Lumen, Sequencer, and Blueprint.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Cinematic and character lighting experience.
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience. 
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills. 
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude. 

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $33 and $60 per hour (year if annualized)
California: $43.25 and $67 per hour (year if annualized)
New York State (inclusive of New York City): $43.25 and $67 per hour (year if annualized)
Washington: $33 and $60 per hour (year if annualized)

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including discretionary incentive awards, in addition to medical, financial, and/or other benefits as applicable to similarly-situated employees. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an “at-will position” and the company reserves the right to modify base rates of pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.  

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going. 

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people. 

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

Similar Jobs

Epic Games - Senior Animator

Epic Games

(On-Site)
4 Months ago
WongDoody - Digital Creative - AI Workflow Specialist

WongDoody

Stuttgart, Baden-Württemberg, Germany (Hybrid)
1 Month ago
Zynga - Senior Motion Designer

Zynga

Bengaluru, Karnataka, India (On-Site)
4 Weeks ago
CD PROJEKT RED - Senior Gameplay Designer (AI)

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Creative Assembly - Lead Animator

Creative Assembly

Horsham, England, United Kingdom (Hybrid)
2 Weeks ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Month ago
Lighthouse Games - Senior VFX Artist

Lighthouse Games

England, United Kingdom (Hybrid)
2 Months ago
DNEG - Pipeline ATD

DNEG

Chennai, Tamil Nadu, India (On-Site)
7 Months ago
Gunzilla - Lead Materials Artist

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Argus Labs - Technical Artist (APAC)

Argus Labs

Australia (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - QA Engineer

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago
ARVORE Immersive Experiences - Tech Artist

ARVORE Immersive Experiences

São Paulo, State Of São Paulo, Brazil (Remote)
1 Month ago
Epic Games - Senior DevOps Programmer

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
That's No Moon Entertainment - Environment Artist

That's No Moon Entertainment

Los Angeles, California, United States (Remote)
2 Weeks ago
Ubisoft - Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
7 Months ago
Riyo games - Junior Technical Narrative Designer

Riyo games

Canada (Remote)
1 Month ago
Epic Games - Senior Server Programmer

Epic Games

United States (On-Site)
2 Months ago
OAO India - Product Lead

OAO India

Pune, Maharashtra, India (Remote)
2 Years ago
NBCUniversal - Technical Art Director

NBCUniversal

Montreal, Quebec, Canada (Hybrid)
2 Months ago
GameJobs - Senior Backend Programmer

GameJobs

Montréal, Québec, Canada (On-Site)
1 Year ago

Get notifed when new similar jobs are uploaded

Jobs in Novato, California, United States

Electronic Arts - Change Management and Communications Lead

Electronic Arts

Los Angeles, California, United States (Hybrid)
3 Weeks ago
Next Level Business Services - Workday Integration Tester

Next Level Business Services

Menomonee Falls, Wisconsin, United States (On-Site)
7 Months ago
Coherent Corp - Lab Technician

Coherent Corp

Hillsborough Township, New Jersey, United States (On-Site)
3 Weeks ago
Nintendo - Production Designer

Nintendo

Redmond, Washington, United States (Hybrid)
11 Months ago
ByteDance - Backend Software Engineer - Global E-Commerce Warehousing

ByteDance

Seattle, Washington, United States (On-Site)
7 Months ago
Mashgin - Software Engineer, Full-Stack

Mashgin

Palo Alto, California, United States (Hybrid)
7 Months ago
Treck - Service Manager

Treck

Ellicott City, Maryland, United States (On-Site)
2 Weeks ago
Electronic Arts - Workday Architect

Electronic Arts

Redwood City, California, United States (On-Site)
2 Months ago
Palo Alto Networks - Senior Revenue Analyst, Revenue Operations

Palo Alto Networks

Santa Clara, California, United States (On-Site)
1 Month ago
Universal Music - Director, eCommerce & Artist Services

Universal Music

New York, New York, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Riot Games - Technical Artist - League of Legends, Seasons (Contract)

Riot Games

Singapore (On-Site)
1 Month ago
Epic Games - Senior Pipeline Developer

Epic Games

London, England, United Kingdom (On-Site)
2 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Epoch Games - Houdini Artist

Epoch Games

North Carolina, United States (Remote)
4 Months ago
PearlAbyss - Summer Internship: Art_Shader/Procedural Modeling

PearlAbyss

(On-Site)
1 Month ago
Daybreak Game Company LLC - Environment Artist

Daybreak Game Company LLC

Austin, Texas, United States (Remote)
3 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Gunzilla - Lead Environment Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
2 Months ago
The Walt Disney Company - Pipeline Technical Director

The Walt Disney Company

Mumbai, Maharashtra, India (On-Site)
2 Months ago
Eleventh Hour Games - VFX Artist

Eleventh Hour Games

Texas, United States (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

AtCloud Chamberwe put people first. We have built a sustainable studio where we can all thrive, belong, be happy and do our best work together. We act with kindness, we lead with courage, we dare to be original and creative, we stand for unity, and we embrace diversity.

Get notified when new jobs are added by Cloud Chamber

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug